blender/source
Julian Eisel 627141082b Sculpt UI: Make DynTopo constant detail a resolution value
This should make it easier to sculpt in high resolutions, downside is that the new way to calculate maximum edge length is a bit less intuitive. Maximum edge length used to be calculated as blender_unit * percentage_value, now it's blender_unit / value.

Reused old DNA struct member, but had to bump subversion to ensure correct compatibility conversion. Also changed default value slightly (would have had to set to 3.333... otherwise).

Was Requested by @monio (see https://rightclickselect.com/p/sculpting/zpbbbc/dyntopo-better-scale-input-in-constant-detail-mode) and I think it's worth testing.
2016-11-12 16:53:38 +01:00
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blender Sculpt UI: Make DynTopo constant detail a resolution value 2016-11-12 16:53:38 +01:00
blenderplayer Cycles: Refactor Device selection to allow individual GPU compute device selection 2016-11-07 03:19:29 +01:00
creator MSVC Runtime copy : Remove erroneously left in diagnostic message from CMakeLists.txt 2016-11-05 14:04:23 -06:00
gameengine BGE: remove calls to GLSL support query (it's always supported) 2016-10-10 01:19:10 -04:00
tools@896c5f7895 Point submodules to latest master branches 2016-09-02 11:44:22 +02:00
CMakeLists.txt