forked from bartvdbraak/blender
e847bcf784
--- Notes from Roelf, maybe some other BGE devs could help resolve these Here is what I have so far. I've left "TODO's" were there needs to be some more comments. The following things also need to be resolved: -KX_VehicleWrapper.getWheelOrientationQuaternion looks like it should return a quaternion but if I look at the code it looks like it returns a rotation matrix. -I still need to find out what exactly KX_VehicleWrapper.getWheelRotation is. I've got the return type but I would like to add some explanation for what it actualy means (and units if any). -BL_Shader.setNumberOfPasses ignores the parameter but from the comment in the code it looks like the parameter that is being set (it is harcoded to be =1) in setNumberOfPasses is not used. So I'm not sure if this method should be documented at all.
12 lines
410 B
Bash
Executable File
12 lines
410 B
Bash
Executable File
# epy_docgen.sh
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# generates blender python doc using epydoc
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# requires epydoc in your PATH.
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# run from the doc directory containing the .py files
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# usage: sh epy_docgen.sh
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# set posix locale so regex works properly for [A-Z]*.py
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LC_ALL=POSIX
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epydoc --debug -v -o BPY_GE --url "http://www.blender.org" --top GameLogic \
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--name "Blender GameEngine" --no-private --no-sourcecode --inheritance=included *.py
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