..
BoolValue.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
BoolValue.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
CMakeLists.txt
BGE build probs with CMake: directory "source/gameengine/SceneGraph"
2009-05-26 17:15:29 +00:00
ConstExpr.cpp
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
ConstExpr.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
EmptyValue.cpp
BGE C++ API
2009-04-22 14:42:00 +00:00
EmptyValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00
ErrorValue.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
ErrorValue.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
EXP_C-Api.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
EXP_C-Api.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Expression.cpp
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
Expression.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
FloatValue.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
FloatValue.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
IdentifierExpr.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
IdentifierExpr.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
IfExpr.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
IfExpr.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
InputParser.cpp
BGE Py API
2009-06-16 07:16:51 +00:00
InputParser.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
IntValue.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
IntValue.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
KX_HashedPtr.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_HashedPtr.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Python_dynamic.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Python_static.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Python.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
ListValue.cpp
use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
2009-06-12 12:56:12 +00:00
ListValue.h
BGE Py API
2009-05-26 16:15:40 +00:00
Makefile
Fix Makefiles for gameengine.
2009-05-11 15:34:46 +00:00
Operator1Expr.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
Operator1Expr.h
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
Operator2Expr.cpp
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
Operator2Expr.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
PyObjectPlus.cpp
BGE Script template for a python module (set EOL to native this time)
2009-05-26 07:41:34 +00:00
PyObjectPlus.h
was printing all warnings twice
2009-06-10 19:33:59 +00:00
SConscript
changes to get benoits logic updates building on scons with gcc
2009-05-10 21:22:25 +00:00
StringValue.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
StringValue.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
Value.cpp
BGE Py API
2009-06-16 07:16:51 +00:00
Value.h
Misc warnings
2009-05-26 10:44:14 +00:00
VectorValue.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
VectorValue.h
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
VoidValue.h
use long long rather then int for storing game logic properties.
2009-04-12 06:41:01 +00:00