blender/source/gameengine/GamePlayer
Sybren A. Stüvel 31cc60e76b BGE: Save screenshots in a different thread
This patch allows the game engine to keep running while performing things like PNG compression and disk I/O.

As an example, my crowd simulation rasterizer saves a screenshot for every frame. This now takes up 13 msec per frame, which was 31 msec before this patch. Effectively, it allows the simulation to save every frame and still run at 60 FPS.

Reviewers: lordloki, moguri, panzergame

Reviewed By: moguri, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1507
2015-11-24 09:15:15 +01:00
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common BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
ghost Error out on Windows if driver does not support OpenGL 2.1 with an error 2015-11-22 20:53:57 +01:00
CMakeLists.txt BGE cleanup: Removing the GamePlayer/xembed folder and associated build options. This code was very old and not used. For example web player code, look at Burster. 2013-07-09 01:24:51 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00