blender/source/gameengine/GamePlayer/common
Sybren A. Stüvel 31cc60e76b BGE: Save screenshots in a different thread
This patch allows the game engine to keep running while performing things like PNG compression and disk I/O.

As an example, my crowd simulation rasterizer saves a screenshot for every frame. This now takes up 13 msec per frame, which was 31 msec before this patch. Effectively, it allows the simulation to save every frame and still run at 60 FPS.

Reviewers: lordloki, moguri, panzergame

Reviewed By: moguri, panzergame

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1507
2015-11-24 09:15:15 +01:00
..
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
GPC_Canvas.cpp BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
GPC_Canvas.h BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
GPC_KeyboardDevice.cpp Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
GPC_KeyboardDevice.h Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
GPC_MouseDevice.cpp Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
GPC_MouseDevice.h Fix T38110: GameEngine keyboard sensor ignores unicode characters 2014-01-23 14:58:04 +11:00
SConscript SCons: Fix for really nasty bug with polluting configuration environment 2015-08-04 18:06:28 +02:00