blender/intern/cycles/kernel
Brecht Van Lommel 8f37c143ed Cycles: small tweak to checker texture, scale rather than add with epsilon,
looks a bit better on all sides of a mesh.
2012-01-09 16:57:26 +00:00
..
osl bugfix: [#29711] Cycles - HSV Node - Hue Change Bug 2011-12-29 05:40:48 +00:00
svm Cycles: small tweak to checker texture, scale rather than add with epsilon, 2012-01-09 16:57:26 +00:00
CMakeLists.txt Cycles: checker texture node, patch by Thomas. 2012-01-08 14:55:43 +00:00
kernel_bvh.h Cycles: 2011-12-02 14:26:28 +00:00
kernel_camera.h Cycles: avoid using float3 in kernel constant memory, just so we're sure alignment 2011-12-20 12:25:45 +00:00
kernel_compat_cpu.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_compat_cuda.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_compat_opencl.h Cycles: some tweaks for apple opencl with ATI cards, to get it working up to 2011-12-20 17:36:56 +00:00
kernel_differential.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_displace.h Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
kernel_emission.h Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF 2011-10-16 17:54:43 +00:00
kernel_film.h Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel_globals.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_light.h Cycles: 2011-10-15 23:49:01 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_mbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_object.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_optimized.cpp Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
kernel_path.h Cycles: code refactoring, to do render layer visibility test a bit different, 2011-12-21 20:51:43 +00:00
kernel_qbvh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_random.h Cycles: border rendering support, includes some refactoring in how pixels are 2011-12-20 12:25:37 +00:00
kernel_shader.h Cycles: OpenCL tweaks 2011-11-22 13:15:19 +00:00
kernel_textures.h Cycles: internal changes that should have no effect on user level yet, added 2011-09-27 20:37:24 +00:00
kernel_triangle.h Cycles: some steps to getting OpenCL backend to compile. 2011-05-20 12:26:01 +00:00
kernel_types.h Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
kernel.cl Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
kernel.cpp Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
kernel.cu Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
kernel.h Cycles code refactoring: change displace kernel into more generic shader 2011-12-31 15:18:13 +00:00
SConscript Scons/CUDA 2011-12-08 19:16:43 +00:00