forked from bartvdbraak/blender
b5595298d3
evaluate kernel, added background shader evaluate.
59 lines
2.1 KiB
C
59 lines
2.1 KiB
C
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __KERNEL_H__
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#define __KERNEL_H__
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/* CPU Kernel Interfae */
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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struct KernelGlobals;
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KernelGlobals *kernel_globals_create();
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void kernel_globals_free(KernelGlobals *kg);
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void *kernel_osl_memory(KernelGlobals *kg);
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bool kernel_osl_use(KernelGlobals *kg);
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void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size);
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void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height);
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void kernel_cpu_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state,
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int sample, int x, int y, int offset, int stride);
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void kernel_cpu_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer,
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int sample, int resolution, int x, int y, int offset, int stride);
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void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float3 *output,
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int type, int i);
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#ifdef WITH_OPTIMIZED_KERNEL
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void kernel_cpu_optimized_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state,
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int sample, int x, int y, int offset, int stride);
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void kernel_cpu_optimized_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer,
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int sample, int resolution, int x, int y, int offset, int stride);
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void kernel_cpu_optimized_shader(KernelGlobals *kg, uint4 *input, float3 *output,
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int type, int i);
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#endif
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CCL_NAMESPACE_END
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#endif /* __KERNEL_H__ */
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