blender/intern/cycles/kernel/kernel.h
Brecht Van Lommel b5595298d3 Cycles code refactoring: change displace kernel into more generic shader
evaluate kernel, added background shader evaluate.
2011-12-31 15:18:13 +00:00

59 lines
2.1 KiB
C

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __KERNEL_H__
#define __KERNEL_H__
/* CPU Kernel Interfae */
#include "util_types.h"
CCL_NAMESPACE_BEGIN
struct KernelGlobals;
KernelGlobals *kernel_globals_create();
void kernel_globals_free(KernelGlobals *kg);
void *kernel_osl_memory(KernelGlobals *kg);
bool kernel_osl_use(KernelGlobals *kg);
void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size);
void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height);
void kernel_cpu_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state,
int sample, int x, int y, int offset, int stride);
void kernel_cpu_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer,
int sample, int resolution, int x, int y, int offset, int stride);
void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float3 *output,
int type, int i);
#ifdef WITH_OPTIMIZED_KERNEL
void kernel_cpu_optimized_path_trace(KernelGlobals *kg, float4 *buffer, unsigned int *rng_state,
int sample, int x, int y, int offset, int stride);
void kernel_cpu_optimized_tonemap(KernelGlobals *kg, uchar4 *rgba, float4 *buffer,
int sample, int resolution, int x, int y, int offset, int stride);
void kernel_cpu_optimized_shader(KernelGlobals *kg, uint4 *input, float3 *output,
int type, int i);
#endif
CCL_NAMESPACE_END
#endif /* __KERNEL_H__ */