blender/release
Campbell Barton 64d6810cd9 Change edgeloop delete to use dissolve, fixes bug [#35738].
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).

This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-14 03:04:36 +00:00
..
bin Freestyle changes: 2013-03-26 09:59:43 +00:00
darwin OSX: remove the applescript and env var for omp_set_treads from plist 2013-04-10 15:22:39 +00:00
datafiles Create soc-2013-dingto branch for shader nodes project 2013-06-09 15:17:03 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Change edgeloop delete to use dissolve, fixes bug [#35738]. 2013-06-14 03:04:36 +00:00
text Release Logs: 2013-04-04 16:23:00 +00:00
windows misc minor edits. 2013-03-29 06:25:22 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00