blender/intern/cycles/kernel/kernels/opencl/kernel_split_function.h
Brecht Van Lommel e3e16cecc4 Code refactor: remove rng_state buffer and compute hash on the fly.
A little faster on some benchmark scenes, a little slower on others, seems
about performance neutral on average and saves a little memory.
2017-10-04 21:11:14 +02:00

66 lines
1.7 KiB
C

/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define KERNEL_NAME_JOIN(a, b) a ## _ ## b
#define KERNEL_NAME_EVAL(a, b) KERNEL_NAME_JOIN(a, b)
__kernel void KERNEL_NAME_EVAL(kernel_ocl_path_trace, KERNEL_NAME)(
ccl_global char *kg_global,
ccl_constant KernelData *data,
ccl_global void *split_data_buffer,
ccl_global char *ray_state,
KERNEL_BUFFER_PARAMS,
ccl_global int *queue_index,
ccl_global char *use_queues_flag,
ccl_global unsigned int *work_pools,
ccl_global float *buffer
)
{
#ifdef LOCALS_TYPE
ccl_local LOCALS_TYPE locals;
#endif
KernelGlobals *kg = (KernelGlobals*)kg_global;
if(ccl_local_id(0) + ccl_local_id(1) == 0) {
kg->data = data;
kernel_split_params.queue_index = queue_index;
kernel_split_params.use_queues_flag = use_queues_flag;
kernel_split_params.work_pools = work_pools;
kernel_split_params.tile.buffer = buffer;
split_data_init(kg, &kernel_split_state, ccl_global_size(0)*ccl_global_size(1), split_data_buffer, ray_state);
}
kernel_set_buffer_pointers(kg, KERNEL_BUFFER_ARGS);
KERNEL_NAME_EVAL(kernel, KERNEL_NAME)(
kg
#ifdef LOCALS_TYPE
, &locals
#endif
);
}
#undef KERNEL_NAME_JOIN
#undef KERNEL_NAME_EVAL