..
BL_ActionActuator.cpp
was missing header
2007-07-19 14:28:57 +00:00
BL_ActionActuator.h
Big patches:
2005-03-25 10:33:39 +00:00
BL_ArmatureObject.cpp
Applied patch [ #5795 ] Parent to bone - Supplied by Monster.
2007-05-31 20:40:59 +00:00
BL_ArmatureObject.h
- Charlie provided a work-around for some armature related crashes
2006-05-11 17:58:23 +00:00
BL_BlenderDataConversion.cpp
Commit patch #8724 :
2008-03-23 23:12:40 +00:00
BL_BlenderDataConversion.h
Reordered some of the includes to fix STL issues.
2005-03-22 13:34:31 +00:00
BL_DeformableGameObject.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
BL_DeformableGameObject.h
Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.
2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_MeshDeformer.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_SkinDeformer.cpp
Commit patch #2439 : Mesh replacement in BGE will react properly to armature deform
2008-04-05 13:33:08 +00:00
BL_SkinDeformer.h
Commit patch #2439 : Mesh replacement in BGE will react properly to armature deform
2008-04-05 13:33:08 +00:00
BL_SkinMeshObject.cpp
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
2004-05-04 09:34:02 +00:00
BL_SkinMeshObject.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
BlenderWorldInfo.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BlenderWorldInfo.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
CMakeLists.txt
updated CMake files for game engine for Bullet 2.x upgrade
2006-11-21 06:37:01 +00:00
KX_BlenderScalarInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_BlenderScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_BlenderSceneConverter.cpp
BGE memleak fixed: mesh/material not deleted when switching scene
2008-03-09 21:42:03 +00:00
KX_BlenderSceneConverter.h
BGE memleak fixed: mesh/material not deleted when switching scene
2008-03-09 21:42:03 +00:00
KX_ConvertActuators.cpp
Commit patch #8799 : Realtime SetParent function in the BGE
2008-04-06 18:30:52 +00:00
KX_ConvertActuators.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertControllers.cpp
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
KX_ConvertControllers.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertProperties.cpp
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
KX_ConvertProperties.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ConvertSensors.cpp
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
KX_ConvertSensors.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IpoConvert.cpp
Delta Loc/Rot/Scale Ipo curve are now supporting in the BGE with the following limitations:
2008-03-12 21:33:24 +00:00
KX_IpoConvert.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
Makefile
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00