blender/source/gameengine
Campbell Barton 4cd088b105 BGE Py API
- setting the scene attributes would always add to the scenes custom dictionary.
- new CListValue method from_id(id)

so you can store a Game Objects id and use it to get the game object back.

 ob_id = id(gameOb)
 ...
 gameOb = scene.objects.from_id(ob_id)
 
This is useful because names are not always unique.
2009-04-11 20:58:09 +00:00
..
BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
Expressions BGE Py API 2009-04-11 20:58:09 +00:00
GameLogic Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
GamePlayer BGE Bugfix 2009-04-09 22:15:26 +00:00
Ketsji BGE Py API 2009-04-11 20:58:09 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics Fixed scons and cmake after BGE scenegraph and culling improvements. 2009-04-08 08:22:03 +00:00
PyDoc BGE Py API 2009-04-11 20:58:09 +00:00
Rasterizer BGE Text 2009-04-09 09:50:17 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture == FFMPEG == 2009-03-22 19:19:21 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00