blender/source/gameengine/Ketsji
Campbell Barton 4cd088b105 BGE Py API
- setting the scene attributes would always add to the scenes custom dictionary.
- new CListValue method from_id(id)

so you can store a Game Objects id and use it to get the game object back.

 ob_id = id(gameOb)
 ...
 gameOb = scene.objects.from_id(ob_id)
 
This is useful because names are not always unique.
2009-04-11 20:58:09 +00:00
..
KXNetwork Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
BL_BlenderShader.cpp Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
BL_BlenderShader.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Material.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
BL_Material.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Shader.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
BL_Shader.h Python ref-counting fixes 2009-04-06 08:17:04 +00:00
BL_Texture.cpp BGE Python API 2009-02-19 13:42:07 +00:00
BL_Texture.h Preparation to VideoTexture: everything but the VideoTexture module itself. 2008-10-31 21:06:48 +00:00
CMakeLists.txt BGE Py API 2009-04-07 18:55:35 +00:00
KX_BlenderMaterial.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_BlenderMaterial.h BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_BulletPhysicsController.cpp BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_BulletPhysicsController.h BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_Camera.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_Camera.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_CameraActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_CameraActuator.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
KX_CameraIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_CDActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ClientObjectInfo.h Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_ConstraintActuator.h BGE API cleanup: ConstraintActuator. 2009-04-09 23:10:12 +00:00
KX_ConstraintWrapper.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_ConstraintWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ConvertPhysicsObject.h Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout) 2009-03-09 07:12:16 +00:00
KX_ConvertPhysicsObjects.cpp Applied patch #18446, to do versions on damping 2009-03-29 19:54:05 +00:00
KX_Dome.cpp Remove redundant include GL/glu.h in KX_Dome.cpp. 2009-04-09 10:29:07 +00:00
KX_Dome.h Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
KX_EmptyObject.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_EmptyObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_GameActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_GameObject.cpp small bge edits 2009-04-08 17:40:09 +00:00
KX_GameObject.h BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
KX_IInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_IPO_SGController.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation. 2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_IpoActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_IPOTransform.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ISystem.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
KX_KetsjiEngine.h Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
KX_Light.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_Light.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_LightIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_MeshProxy.h Made KX_MeshProxy use PyAttributeDef. simplified getting the 'materials' attribute (no need to differentiate between types) 2009-04-04 15:54:07 +00:00
KX_MotionState.cpp gcc wouldn't compile using a reference 2009-04-07 23:21:30 +00:00
KX_MotionState.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_MouseFocusSensor.cpp BGE Python API 2009-04-06 13:27:28 +00:00
KX_MouseFocusSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_NearSensor.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_NearSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ObColorIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_ObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_OdePhysicsController.cpp BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h BGE patch: dynamically update the coumpound parent shape when parenting to a compound object. 2009-01-13 22:59:18 +00:00
KX_OrientationInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_ParentActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PhysicsEngineEnums.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_PhysicsObjectWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PhysicsPropertiesobsolete.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_PolygonMaterial.h BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_PolyProxy.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_PolyProxy.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_PositionInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp Python ref-counting fixes 2009-04-06 08:17:04 +00:00
KX_PyConstraintBinding.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyMath.cpp BGE Python API 2009-04-05 06:08:41 +00:00
KX_PyMath.h BGE Python API 2009-02-23 06:41:10 +00:00
KX_PythonInit.cpp BGE API cleanup: ConstraintActuator. 2009-04-09 23:10:12 +00:00
KX_PythonInit.h BGE Py API 2009-04-07 18:55:35 +00:00
KX_PythonInitTypes.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_PythonInitTypes.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_RadarSensor.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_RadarSensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_RayCast.cpp BGE Bugfixes (mostly in the py api) 2009-04-05 14:01:49 +00:00
KX_RayCast.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RayEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_RaySensor.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_AddObjectActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SCA_AddObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_DynamicActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SCA_DynamicActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.cpp Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_EndObjectActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SCA_ReplaceMeshActuator.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_SCA_ReplaceMeshActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_ScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Scene.cpp BGE Py API 2009-04-11 20:58:09 +00:00
KX_Scene.h BGE Py API 2009-04-11 20:58:09 +00:00
KX_SceneActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SceneActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_SG_BoneParentNodeRelationship.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_BoneParentNodeRelationship.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SG_NodeRelationships.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
KX_SoundActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_SoundActuator.h BGE API cleanup: sound actuator. 2009-04-09 20:40:12 +00:00
KX_StateActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_StateActuator.h BGE API cleanup: StateActuator. 2009-04-09 21:15:44 +00:00
KX_SumoPhysicsController.cpp BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_SumoPhysicsController.h BGE patch #18051: add localInertia attribute to GameObject. 2009-04-08 16:25:00 +00:00
KX_TimeCategoryLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp BGE Python API 2009-04-07 11:06:35 +00:00
KX_TouchSensor.h moved more attributes from getattr into PyAttributeDef's 2009-04-04 02:57:35 +00:00
KX_TrackToActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_TrackToActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VehicleWrapper.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_VehicleWrapper.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VertexProxy.cpp BGE Python API 2009-04-06 13:27:28 +00:00
KX_VertexProxy.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_VisibilityActuator.cpp Added function name to many of the PyArg_ParseTuple calls in gameengine 2009-04-10 16:45:19 +00:00
KX_VisibilityActuator.h Python BGE API 2009-04-03 14:51:06 +00:00
KX_WorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript BGE Py API 2009-04-07 18:55:35 +00:00