blender/intern/cycles/kernel/svm/svm_hsv.h
Thomas Dinges 9020df976c Cycles / Wavelength to RGB node:
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier.

* Code cleanup:
** Moved color functions (xyz and hsv) into dedicated utility files.
** Remove svm_lerp(), use interp() instead. 

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength

Example render:
http://www.pasteall.org/pic/show.php?id=53202

This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
2013-06-10 21:55:41 +00:00

59 lines
1.8 KiB
C

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __SVM_HSV_H__
#define __SVM_HSV_H__
CCL_NAMESPACE_BEGIN
__device void svm_node_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_color_offset, uint fac_offset, uint out_color_offset, int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
float fac = stack_load_float(stack, fac_offset);
float3 in_color = stack_load_float3(stack, in_color_offset);
float3 color = in_color;
float hue = stack_load_float(stack, node1.y);
float sat = stack_load_float(stack, node1.z);
float val = stack_load_float(stack, node1.w);
color = rgb_to_hsv(color);
/* remember: fmod doesn't work for negative numbers here */
color.x += hue + 0.5f;
color.x = fmodf(color.x, 1.0f);
color.y *= sat;
color.z *= val;
color = hsv_to_rgb(color);
color.x = fac*color.x + (1.0f - fac)*in_color.x;
color.y = fac*color.y + (1.0f - fac)*in_color.y;
color.z = fac*color.z + (1.0f - fac)*in_color.z;
if (stack_valid(out_color_offset))
stack_store_float3(stack, out_color_offset, color);
}
CCL_NAMESPACE_END
#endif /* __SVM_HSV_H__ */