blender/intern/cycles
Brecht Van Lommel 131de4352b Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and
other places, was mainly due to instancing not working, but also found
issues in procedural textures.

The problem was with --use_fast_math, this seems to now have way lower
precision for some operations. Disabled this flag and selectively use
fast math functions. Did not find performance regression on GTX 460 after
doing this.
2012-05-28 19:21:13 +00:00
..
app style cleanup 2012-05-27 00:36:50 +00:00
blender Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and 2012-05-28 19:21:13 +00:00
bvh Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
cmake Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup. 2011-11-18 15:39:40 +00:00
device Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and 2012-05-28 19:21:13 +00:00
doc edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
kernel Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and 2012-05-28 19:21:13 +00:00
render Fix cycles render issue with a (useless) mix node that has the same shader 2012-05-23 17:55:34 +00:00
subd Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
util Cycles: fixes to make CUDA 4.2 work, compiling gave errors in shadows and 2012-05-28 19:21:13 +00:00
CMakeLists.txt add UNLIKELY / LIKELY util defines to help optimize iterators that are called a lot, only defined for gcc at the moment. 2011-12-29 01:46:58 +00:00
SConscript Scons / MSVC - Windows x64 2012-05-28 09:20:04 +00:00