forked from bartvdbraak/blender
118 lines
3.2 KiB
C++
118 lines
3.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BL_ARMATURECONSTRAINT
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#define __BL_ARMATURECONSTRAINT
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#include "DNA_constraint_types.h"
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#include "GEN_HashedPtr.h"
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#include "GEN_Map.h"
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#include "PyObjectPlus.h"
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class SCA_IObject;
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class KX_GameObject;
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class BL_ArmatureObject;
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struct bConstraint;
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struct bPoseChannel;
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struct Object;
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struct bPose;
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/**
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* SG_DList : element of controlled constraint list
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* head = BL_ArmatureObject::m_controlledConstraints
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* SG_QList : not used
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*/
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class BL_ArmatureConstraint : public PyObjectPlus
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{
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Py_Header;
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private:
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struct bConstraint* m_constraint;
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struct bPoseChannel* m_posechannel;
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class BL_ArmatureObject* m_armature;
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char m_name[64];
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KX_GameObject* m_target;
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KX_GameObject* m_subtarget;
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struct Object* m_blendtarget;
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struct Object* m_blendsubtarget;
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float m_blendmat[4][4];
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float m_blendsubmat[4][4];
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struct bPose* m_pose;
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struct bPose* m_subpose;
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public:
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BL_ArmatureConstraint(class BL_ArmatureObject *armature,
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struct bPoseChannel *posechannel,
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struct bConstraint *constraint,
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KX_GameObject* target,
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KX_GameObject* subtarget);
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virtual ~BL_ArmatureConstraint();
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virtual PyObject* py_repr(void);
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BL_ArmatureConstraint* GetReplica() const;
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void ReParent(BL_ArmatureObject* armature);
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void Relink(GEN_Map<GEN_HashedPtr, void*> *map);
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bool UnlinkObject(SCA_IObject* clientobj);
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void UpdateTarget();
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void RestoreTarget();
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bool Match(const char* posechannel, const char* constraint);
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const char* GetName() { return m_name; }
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void SetConstraintFlag(int flag)
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{
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if (m_constraint)
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m_constraint->flag |= flag;
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}
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void ClrConstraintFlag(int flag)
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{
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if (m_constraint)
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m_constraint->flag &= ~flag;
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}
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void SetWeight(float weight)
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{
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if (m_constraint && m_constraint->type == CONSTRAINT_TYPE_KINEMATIC && m_constraint->data) {
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bKinematicConstraint* con = (bKinematicConstraint*)m_constraint->data;
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con->weight = weight;
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}
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}
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void SetTarget(KX_GameObject* target);
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void SetSubtarget(KX_GameObject* subtarget);
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// Python access
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static PyObject* py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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};
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#endif //__BL_ARMATURECONSTRAINT
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