blender/source/gameengine/Rasterizer
Campbell Barton c77af31166 Minor speedups for the BGE
* Where possible use vec.setValue(x,y,z) to assign values to a vector instead of vec= MT_Vector3(x,y,z), for MT_Point and MT_Matrix types too.
* Comparing TexVerts was creating 10 MT_Vector types - instead compare as floats.
* Added SG_Spatial::SetWorldFromLocalTransform() since the local transform is use for world transform in some cases.
* removed some unneeded vars from UpdateChildCoordinates functions 
* Py API - Mouse, Ray, Radar sensors - use PyObjectFrom(vec) rather then filling the lists in each function. Use METH_NOARGS for get*() functions.
2009-02-25 06:43:03 +00:00
..
RAS_OpenGLFilters [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer SCons: 2009-02-15 23:26:00 +00:00
CMakeLists.txt improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_2DFilterManager.cpp Fix compilation on OS X 2008-11-17 00:54:45 +00:00
RAS_2DFilterManager.h 17973Patch by dfelinto, and also fixed a bug in 2d-filters 2008-11-15 12:10:16 +00:00
RAS_BucketManager.cpp Various game engine fixes: 2008-09-14 00:32:18 +00:00
RAS_BucketManager.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_CameraData.h Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch. 2008-07-29 20:28:11 +00:00
RAS_Deformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
RAS_FramingManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_FramingManager.h BGE update: helper functions for VideoTexture render to texture feature. 2008-11-26 17:38:54 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
RAS_IPolygonMaterial.h remove warnings for the BGE 2009-02-25 03:26:02 +00:00
RAS_IRasterizer.h Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_IRenderTools.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_LightObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_MaterialBucket.cpp Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_MaterialBucket.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_MeshObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_MeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_Polygon.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
RAS_TexVert.h Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00