blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Nathan Letwory c3d74547be SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-15 23:26:00 +00:00
..
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_ListRasterizer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_OpenGLRasterizer.cpp Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_OpenGLRasterizer.h Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_VAOpenGLRasterizer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_VAOpenGLRasterizer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00