forked from bartvdbraak/blender
37e4a311b0
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
384 lines
13 KiB
C++
384 lines
13 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* Scenegraph controller for ipos.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
typedef unsigned __int64 uint_ptr;
|
|
#else
|
|
typedef unsigned long uint_ptr;
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
// This warning tells us about truncation of __long__ stl-generated names.
|
|
// It can occasionally cause DevStudio to have internal compiler warnings.
|
|
#pragma warning( disable : 4786 )
|
|
#endif
|
|
|
|
#include "KX_IPO_SGController.h"
|
|
#include "KX_ScalarInterpolator.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_IPhysicsController.h"
|
|
#include "DNA_ipo_types.h"
|
|
#include "BLI_math.h"
|
|
|
|
// All objects should start on frame 1! Will we ever need an object to
|
|
// start on another frame, the 1.0 should change.
|
|
KX_IpoSGController::KX_IpoSGController()
|
|
: m_ipo_as_force(false),
|
|
m_ipo_add(false),
|
|
m_ipo_local(false),
|
|
m_modified(true),
|
|
m_ipotime(1.0),
|
|
m_ipo_start_initialized(false),
|
|
m_ipo_start_euler(0.0,0.0,0.0),
|
|
m_ipo_euler_initialized(false)
|
|
{
|
|
m_game_object = NULL;
|
|
for (int i=0; i < KX_MAX_IPO_CHANNELS; i++)
|
|
m_ipo_channels_active[i] = false;
|
|
}
|
|
|
|
|
|
void KX_IpoSGController::SetOption(
|
|
int option,
|
|
int value)
|
|
{
|
|
switch (option) {
|
|
case SG_CONTR_IPO_IPO_AS_FORCE:
|
|
m_ipo_as_force = (value != 0);
|
|
m_modified = true;
|
|
break;
|
|
case SG_CONTR_IPO_IPO_ADD:
|
|
m_ipo_add = (value != 0);
|
|
m_modified = true;
|
|
break;
|
|
case SG_CONTR_IPO_RESET:
|
|
if (m_ipo_start_initialized && value) {
|
|
m_ipo_start_initialized = false;
|
|
m_modified = true;
|
|
}
|
|
break;
|
|
case SG_CONTR_IPO_LOCAL:
|
|
if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) {
|
|
// only accept local Ipo if the object has no parent
|
|
m_ipo_local = true;
|
|
} else {
|
|
m_ipo_local = false;
|
|
}
|
|
m_modified = true;
|
|
break;
|
|
default:
|
|
; /* just ignore the rest */
|
|
}
|
|
}
|
|
|
|
void
|
|
KX_IpoSGController::UpdateSumoReference(
|
|
)
|
|
{
|
|
if (m_game_object) {
|
|
|
|
}
|
|
}
|
|
|
|
void
|
|
KX_IpoSGController::SetGameObject(
|
|
KX_GameObject* go
|
|
)
|
|
{
|
|
m_game_object = go;
|
|
}
|
|
|
|
|
|
|
|
bool KX_IpoSGController::Update(double currentTime)
|
|
{
|
|
if (m_modified)
|
|
{
|
|
T_InterpolatorList::iterator i;
|
|
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
|
|
(*i)->Execute(m_ipotime);//currentTime);
|
|
}
|
|
|
|
SG_Spatial* ob = (SG_Spatial*)m_pObject;
|
|
|
|
//initialization on the first frame of the IPO
|
|
if (! m_ipo_start_initialized && currentTime > 0.0) {
|
|
m_ipo_start_point = ob->GetLocalPosition();
|
|
m_ipo_start_orient = ob->GetLocalOrientation();
|
|
m_ipo_start_scale = ob->GetLocalScale();
|
|
m_ipo_start_initialized = true;
|
|
if (!m_ipo_euler_initialized) {
|
|
// do it only once to avoid angle discontinuities
|
|
m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]);
|
|
m_ipo_euler_initialized = true;
|
|
}
|
|
}
|
|
|
|
//modifies position?
|
|
if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] || m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
|
|
{
|
|
if (m_ipo_as_force == true)
|
|
{
|
|
if (m_game_object && ob && m_game_object->GetPhysicsController())
|
|
{
|
|
m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
|
|
ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
|
|
m_ipo_xform.GetPosition(), false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Local ipo should be defined with the object position at (0,0,0)
|
|
// Local transform is applied to the object based on initial position
|
|
MT_Point3 newPosition(0.0,0.0,0.0);
|
|
|
|
if (!m_ipo_add)
|
|
newPosition = ob->GetLocalPosition();
|
|
//apply separate IPO channels if there is any data in them
|
|
//Loc and dLoc act by themselves or are additive
|
|
//LocX and dLocX
|
|
if (m_ipo_channels_active[OB_LOC_X]) {
|
|
newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
|
|
newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]);
|
|
}
|
|
//LocY and dLocY
|
|
if (m_ipo_channels_active[OB_LOC_Y]) {
|
|
newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
|
|
newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]);
|
|
}
|
|
//LocZ and dLocZ
|
|
if (m_ipo_channels_active[OB_LOC_Z]) {
|
|
newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
|
|
newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]);
|
|
}
|
|
if (m_ipo_add) {
|
|
if (m_ipo_local)
|
|
newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition);
|
|
else
|
|
newPosition = m_ipo_start_point + newPosition;
|
|
}
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalPosition(newPosition);
|
|
}
|
|
}
|
|
//modifies orientation?
|
|
if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] || m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z]) {
|
|
if (m_ipo_as_force) {
|
|
|
|
if (m_game_object && ob) {
|
|
m_game_object->ApplyTorque(m_ipo_local ?
|
|
ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
|
|
m_ipo_xform.GetEulerAngles(), false);
|
|
}
|
|
} else if (m_ipo_add) {
|
|
if (m_ipo_start_initialized) {
|
|
double yaw=0, pitch=0, roll=0; //delta Euler angles
|
|
|
|
//RotX and dRotX
|
|
if (m_ipo_channels_active[OB_ROT_X])
|
|
yaw += m_ipo_xform.GetEulerAngles()[0];
|
|
if (m_ipo_channels_active[OB_DROT_X])
|
|
yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
|
|
|
|
//RotY dRotY
|
|
if (m_ipo_channels_active[OB_ROT_Y])
|
|
pitch += m_ipo_xform.GetEulerAngles()[1];
|
|
if (m_ipo_channels_active[OB_DROT_Y])
|
|
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
|
|
|
|
//RotZ and dRotZ
|
|
if (m_ipo_channels_active[OB_ROT_Z])
|
|
roll += m_ipo_xform.GetEulerAngles()[2];
|
|
if (m_ipo_channels_active[OB_DROT_Z])
|
|
roll += m_ipo_xform.GetDeltaEulerAngles()[2];
|
|
|
|
MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
|
|
if (m_ipo_local)
|
|
rotation = m_ipo_start_orient * rotation;
|
|
else
|
|
rotation = rotation * m_ipo_start_orient;
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalOrientation(rotation);
|
|
}
|
|
} else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
|
|
if (m_ipo_euler_initialized) {
|
|
// assume all channel absolute
|
|
// All 3 channels should be specified but if they are not, we will take
|
|
// the value at the start of the game to avoid angle sign reversal
|
|
double yaw=m_ipo_start_euler[0], pitch=m_ipo_start_euler[1], roll=m_ipo_start_euler[2];
|
|
|
|
//RotX and dRotX
|
|
if (m_ipo_channels_active[OB_ROT_X]) {
|
|
yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
|
|
}
|
|
else if (m_ipo_channels_active[OB_DROT_X]) {
|
|
yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
|
|
}
|
|
|
|
//RotY dRotY
|
|
if (m_ipo_channels_active[OB_ROT_Y]) {
|
|
pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
|
|
}
|
|
else if (m_ipo_channels_active[OB_DROT_Y]) {
|
|
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
|
|
}
|
|
|
|
//RotZ and dRotZ
|
|
if (m_ipo_channels_active[OB_ROT_Z]) {
|
|
roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
|
|
}
|
|
else if (m_ipo_channels_active[OB_DROT_Z]) {
|
|
roll += m_ipo_xform.GetDeltaEulerAngles()[2];
|
|
}
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll));
|
|
}
|
|
} else if (m_ipo_start_initialized) {
|
|
// only DROT, treat as Add
|
|
double yaw=0, pitch=0, roll=0; //delta Euler angles
|
|
|
|
//dRotX
|
|
if (m_ipo_channels_active[OB_DROT_X])
|
|
yaw = m_ipo_xform.GetDeltaEulerAngles()[0];
|
|
|
|
//dRotY
|
|
if (m_ipo_channels_active[OB_DROT_Y])
|
|
pitch = m_ipo_xform.GetDeltaEulerAngles()[1];
|
|
|
|
//dRotZ
|
|
if (m_ipo_channels_active[OB_DROT_Z])
|
|
roll = m_ipo_xform.GetDeltaEulerAngles()[2];
|
|
|
|
// dRot are always local
|
|
MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
|
|
rotation = m_ipo_start_orient * rotation;
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalOrientation(rotation);
|
|
}
|
|
}
|
|
//modifies scale?
|
|
if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] || m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z]) {
|
|
//default is no scale change
|
|
MT_Vector3 newScale(1.0,1.0,1.0);
|
|
if (!m_ipo_add)
|
|
newScale = ob->GetLocalScale();
|
|
|
|
if (m_ipo_channels_active[OB_SIZE_X]) {
|
|
newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
|
|
newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0));
|
|
}
|
|
|
|
//RotY dRotY
|
|
if (m_ipo_channels_active[OB_SIZE_Y]) {
|
|
newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
|
|
newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0));
|
|
}
|
|
|
|
//RotZ and dRotZ
|
|
if (m_ipo_channels_active[OB_SIZE_Z]) {
|
|
newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
|
|
}
|
|
else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
|
|
newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0));
|
|
}
|
|
|
|
if (m_ipo_add) {
|
|
newScale = m_ipo_start_scale * newScale;
|
|
}
|
|
if (m_game_object)
|
|
m_game_object->NodeSetLocalScale(newScale);
|
|
}
|
|
|
|
m_modified=false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
|
|
{
|
|
this->m_interpolators.push_back(interp);
|
|
}
|
|
|
|
SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
|
|
{
|
|
KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
|
|
// clear object that ipo acts on in the replica.
|
|
iporeplica->ClearObject();
|
|
iporeplica->SetGameObject((KX_GameObject*)destnode->GetSGClientObject());
|
|
|
|
// dirty hack, ask Gino for a better solution in the ipo implementation
|
|
// hacken en zagen, in what we call datahiding, not written for replication :(
|
|
|
|
T_InterpolatorList oldlist = m_interpolators;
|
|
iporeplica->m_interpolators.clear();
|
|
|
|
T_InterpolatorList::iterator i;
|
|
for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
|
|
KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
|
|
iporeplica->AddInterpolator(copyipo);
|
|
|
|
MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
|
|
uint_ptr orgbase = (uint_ptr)&m_ipo_xform;
|
|
uint_ptr orgloc = (uint_ptr)scaal;
|
|
uint_ptr offset = orgloc-orgbase;
|
|
uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform;
|
|
newaddrbase += offset;
|
|
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
|
|
copyipo->SetNewTarget((MT_Scalar*)blaptr);
|
|
}
|
|
|
|
return iporeplica;
|
|
}
|
|
|
|
KX_IpoSGController::~KX_IpoSGController()
|
|
{
|
|
|
|
T_InterpolatorList::iterator i;
|
|
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
|
|
delete (*i);
|
|
}
|
|
|
|
}
|