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Diego Borghetti 545cc4803e Change the BLF_aspect function to handle 3d text.
This is need to properly handle 3d text (dalai work on GE), before
the BLF_aspect only take one argument, and the result was a call to:
	glScalef(aspect, aspect, 1.0)

Now the three value are store in the font (x, y and z) and also
need to be enable using BLF_enable(BLF_ASPECT).

By default all the code that don't have BLF_ASPECT enable work with
a scale of 1.0 (so nothing change to the current UI).

I also remove all the call of BLF_aspect(fontid, 1.0) found in
the editors, because is disable by default, so no need any more.

Campbell the only thing to check is the python api, right now
I modify the api to from:
	BLF_aspect(fontid, aspect)
to:
	BLF_aspect(fontid, aspect, aspect, 1.0)

This is to avoid break the api, but now you need add the BLF_ASPECT
option to the function py_blf_enable and in some point change
py_blf_aspect to take 3 arguments.
2010-12-09 22:27:55 +00:00
build_files use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
doc include getset's for generating module docs. 2010-12-06 12:36:55 +00:00
extern use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
intern use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. 2010-12-08 08:43:06 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release User prefs: label "Auto Save" was on wrong position. 2010-12-09 17:35:35 +00:00
source Change the BLF_aspect function to handle 3d text. 2010-12-09 22:27:55 +00:00
CMakeLists.txt pedantic word ordering change. 2010-12-08 11:42:11 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Make sure plugins/ goes under shortversion/ dir 2010-10-26 22:13:37 +00:00