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Porteries Tristan 546031b694 BGE : fix bugs with physics collision mask/group
Currently there are bugs with physics objects in inactive layers,
character and softbody.
I added a function in CcdPhysicsEnvironement to know if a physics
controller is currently active and for soft body I added the correct function in UpdateCcdPhysicsController to re-add a softbody in the dynamics world.

The bug was introduced in D1243 commit 3d55859

Reviewers: hg1, scorpion81, lordloki, moguri, agoose77, sergof

Reviewed By: sergof

Subscribers: youle, moguri

Differential Revision: https://developer.blender.org/D1253
2015-04-24 11:57:38 +02:00
build_files CMake: resolve linking error on Linux 2015-04-08 11:50:57 +10:00
doc BGE: scene.pre_draw_setup[] callback 2015-04-21 17:41:23 -03:00
extern Cleanup: warnings 2015-04-19 22:03:42 +10:00
intern Cleanup: style 2015-04-21 15:53:32 +10:00
release Py API: Remove deprecated callback_add 2015-04-23 12:58:49 +10:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source BGE : fix bugs with physics collision mask/group 2015-04-24 11:57:38 +02:00
tests Cleanup: pep8, spelling 2015-04-22 16:26:54 +10:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt CMake: add -Wformat-signedness 2015-04-24 19:11:02 +10:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile tweaks to packman build 2015-03-24 07:49:17 +11:00
SConstruct Fix T31546 fragment program gets created every frame 2015-04-09 20:20:50 +02:00