blender/source
Porteries Tristan 546031b694 BGE : fix bugs with physics collision mask/group
Currently there are bugs with physics objects in inactive layers,
character and softbody.
I added a function in CcdPhysicsEnvironement to know if a physics
controller is currently active and for soft body I added the correct function in UpdateCcdPhysicsController to re-add a softbody in the dynamics world.

The bug was introduced in D1243 commit 3d55859

Reviewers: hg1, scorpion81, lordloki, moguri, agoose77, sergof

Reviewed By: sergof

Subscribers: youle, moguri

Differential Revision: https://developer.blender.org/D1253
2015-04-24 11:57:38 +02:00
..
blender 3D Textures: 2015-04-24 11:35:57 +02:00
blenderplayer Fix BPlayer (c) 2015-04-17 16:03:14 +02:00
creator Cleanup: API naming use BKE_undo_ prefix 2015-04-18 18:25:07 +02:00
gameengine BGE : fix bugs with physics collision mask/group 2015-04-24 11:57:38 +02:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00