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Lukas Toenne 562313bfd3 Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
2013-08-28 09:05:09 +00:00
build_files cmake: set python, llvm and osl libs as advanced. 2013-08-28 04:32:39 +00:00
doc BGE: Finally adding support for additive layer blending. 2013-08-14 23:31:49 +00:00
extern Use reentrant qsort() in particle codes 2013-08-19 10:40:47 +00:00
intern Cycles / Standalone: 2013-08-27 02:37:48 +00:00
release Fix for #36589 Node Editor displays incorrect Material name when Pinning. 2013-08-28 09:05:09 +00:00
source Fix #36584, in python inputs/outputs of created node group not accessable by their names. 2013-08-28 07:09:36 +00:00
CMakeLists.txt cmake: set python, llvm and osl libs as advanced. 2013-08-28 04:32:39 +00:00
COPYING
GNUmakefile add icons utility make target. 2013-08-27 10:03:37 +00:00
SConstruct Scons and BuildBot changes for MSVC 2012 support. 2013-06-18 11:55:32 +00:00