blender/intern/cycles/kernel/kernels/opencl/kernel_indirect_subsurface.cl
Hristo Gueorguiev 57e26627c4 Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet.

Transparent shadows are always enabled for volume rendering.

Changes in kernel/bvh and kernel/geom are from Sergey.
This simiplifies code significantly, and prepares it for
record-all transparent shadow function in split kernel.
2017-03-09 17:09:37 +01:00

27 lines
884 B
Common Lisp

/*
* Copyright 2011-2017 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "kernel_compat_opencl.h"
#include "split/kernel_split_common.h"
#include "split/kernel_indirect_subsurface.h"
__kernel void kernel_ocl_path_trace_indirect_subsurface(
KernelGlobals *kg,
ccl_constant KernelData *data)
{
kernel_indirect_subsurface(kg);
}