forked from bartvdbraak/blender
57e26627c4
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel. |
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.. | ||
kernel_buffer_update.cl | ||
kernel_data_init.cl | ||
kernel_direct_lighting.cl | ||
kernel_do_volume.cl | ||
kernel_holdout_emission_blurring_pathtermination_ao.cl | ||
kernel_indirect_background.cl | ||
kernel_indirect_subsurface.cl | ||
kernel_lamp_emission.cl | ||
kernel_next_iteration_setup.cl | ||
kernel_path_init.cl | ||
kernel_queue_enqueue.cl | ||
kernel_scene_intersect.cl | ||
kernel_shader_eval.cl | ||
kernel_shadow_blocked.cl | ||
kernel_split.cl | ||
kernel_state_buffer_size.cl | ||
kernel_subsurface_scatter.cl | ||
kernel.cl |