.. |
KXNetwork
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Spelling Cleanup
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2012-03-01 12:20:18 +00:00 |
BL_Action.cpp
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Fix for [#32054] "Animation break after resuming scene" reported by Andreas Esau (ndee). The action's timing was getting messed up which resulted in negative local frames, which were being counted as "done."
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2012-08-06 00:53:26 +00:00 |
BL_Action.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_ActionManager.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
BL_ActionManager.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_BlenderShader.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
BL_BlenderShader.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_Material.cpp
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fix [#30839] Blender crashes while open/close a scene and deletes .blend-file
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2012-04-10 13:10:44 +00:00 |
BL_Material.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_Shader.cpp
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style cleanup:
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2012-06-17 09:58:26 +00:00 |
BL_Shader.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
BL_Texture.cpp
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Tweak to commit related to non-power-of-two textures, some cards claim to
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2012-07-31 15:05:14 +00:00 |
BL_Texture.h
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Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
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2012-06-30 04:34:34 +00:00 |
CMakeLists.txt
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Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
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2012-06-30 04:34:34 +00:00 |
KX_ArmatureSensor.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_ArmatureSensor.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_BlenderMaterial.cpp
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code cleanup: double promotion warnings
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2012-08-02 21:17:12 +00:00 |
KX_BlenderMaterial.h
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BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic).
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2012-07-14 04:43:32 +00:00 |
KX_BulletPhysicsController.cpp
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As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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2012-07-09 04:57:21 +00:00 |
KX_BulletPhysicsController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_Camera.cpp
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code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
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2012-04-11 08:15:13 +00:00 |
KX_Camera.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_CameraActuator.cpp
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Hopefully Blender compiles again with MSVC
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2012-07-24 09:08:27 +00:00 |
KX_CameraActuator.h
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style cleanup - spelling corrections & update some incorrect comments.
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2012-03-03 11:45:08 +00:00 |
KX_CameraIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ClientObjectInfo.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ConstraintActuator.cpp
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_ConstraintActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ConstraintWrapper.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_ConstraintWrapper.h
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style cleanup - remove unneeded ';'s
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2012-03-08 03:05:57 +00:00 |
KX_ConvertPhysicsObject.h
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BGE patch #28476: Character object physics type
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2012-05-28 21:36:29 +00:00 |
KX_ConvertPhysicsObjects.cpp
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As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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2012-07-09 04:57:21 +00:00 |
KX_Dome.cpp
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code cleanup: double promotion warnings
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2012-08-02 21:17:12 +00:00 |
KX_Dome.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_EmptyObject.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_FontObject.cpp
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code cleanup:
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2012-08-03 22:12:57 +00:00 |
KX_FontObject.h
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code cleanup: bge builds with clang without warnings / errors.
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2012-06-29 09:16:59 +00:00 |
KX_GameActuator.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
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code cleanup: double promotion warnings
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2012-08-02 21:17:12 +00:00 |
KX_GameObject.h
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style cleanup
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2012-06-06 22:38:39 +00:00 |
KX_IInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_IPhysicsController.cpp
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BGE patch #28476: Character object physics type
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2012-05-28 21:36:29 +00:00 |
KX_IPhysicsController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_IPO_SGController.cpp
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revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
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2012-04-24 16:14:23 +00:00 |
KX_IPO_SGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_IpoActuator.cpp
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use fabsf when using floats.
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2012-07-21 15:27:40 +00:00 |
KX_IpoActuator.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_IPOTransform.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_IScalarInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ISceneConverter.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ISystem.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
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BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC.
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2012-07-29 23:53:21 +00:00 |
KX_KetsjiEngine.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_Light.cpp
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code cleanup:
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2012-07-29 17:49:14 +00:00 |
KX_Light.h
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Merging phase 1 of the BGE Harmony branch:
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2012-05-01 02:50:17 +00:00 |
KX_LightIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_LightIpoSGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_MaterialIpoController.cpp
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doxygen: gameengine/Ketsji tagged.
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2011-02-25 13:35:59 +00:00 |
KX_MaterialIpoController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_MeshProxy.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_MeshProxy.h
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style cleanup (mostly whitespace)
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2012-02-27 10:35:39 +00:00 |
KX_MotionState.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_MotionState.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_MouseFocusSensor.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_MouseFocusSensor.h
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
KX_NavMeshObject.cpp
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Fix #30720: Creating Navmesh crashes blender
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2012-04-16 13:53:30 +00:00 |
KX_NavMeshObject.h
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style cleanup - remove unneeded ';'s
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2012-03-08 03:05:57 +00:00 |
KX_NearSensor.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_NearSensor.h
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style cleanup: use capital camel case names for typedef's
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2012-06-10 15:20:10 +00:00 |
KX_ObColorIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_ObColorIpoSGController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ObjectActuator.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_ObjectActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_ObstacleSimulation.cpp
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code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
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2012-07-06 22:48:28 +00:00 |
KX_ObstacleSimulation.h
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style cleanup
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2012-04-21 13:37:26 +00:00 |
KX_OrientationInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
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remove header text:
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2011-11-29 10:54:47 +00:00 |
KX_ParentActuator.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_PhysicsEngineEnums.h
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code cleanup: remove unused defines
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2012-04-23 08:05:02 +00:00 |
KX_PhysicsObjectWrapper.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_PhysicsObjectWrapper.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_PhysicsPropertiesobsolete.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
KX_PolygonMaterial.cpp
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fix [#31045]
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2012-04-21 15:56:50 +00:00 |
KX_PolygonMaterial.h
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fix [#31045]
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2012-04-21 15:56:50 +00:00 |
KX_PolyProxy.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_PolyProxy.h
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style cleanup (mostly whitespace)
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2012-02-27 10:35:39 +00:00 |
KX_PositionInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_PyConstraintBinding.h
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Code Cleanup: remove non existing function declarations.
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2012-02-29 15:00:37 +00:00 |
KX_PyMath.cpp
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quiet some warnings for gcc 4.7
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2012-03-26 20:49:33 +00:00 |
KX_PyMath.h
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style cleanup
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2012-07-21 22:58:08 +00:00 |
KX_PythonInit.cpp
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BGE LibLoad: Allow the user to disable loading text datablocks if they want to attempt to increase security by not loading potential Python scripts.
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2012-07-22 22:58:12 +00:00 |
KX_PythonInit.h
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Fix for [#31396] "bge.logic.LibLoad fails to import text blocks" reported by Leonard Ritter.
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2012-06-21 05:41:06 +00:00 |
KX_PythonInitTypes.cpp
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style cleanup
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2012-03-28 05:03:24 +00:00 |
KX_PythonInitTypes.h
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_PythonSeq.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
KX_PythonSeq.h
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style cleanup: guys - set your editors to tabs!
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2012-05-01 17:51:03 +00:00 |
KX_RadarSensor.cpp
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style cleanup:
|
2012-06-17 09:58:26 +00:00 |
KX_RadarSensor.h
|
code cleanup:
|
2012-07-29 17:49:14 +00:00 |
KX_RayCast.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_RayCast.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_RayEventManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_RaySensor.cpp
|
style cleanup: comment blocks
|
2012-03-09 18:28:30 +00:00 |
KX_RaySensor.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_SCA_AddObjectActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_DynamicActuator.cpp
|
fix some types and incorrect info
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2012-07-26 17:41:09 +00:00 |
KX_SCA_DynamicActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_SCA_EndObjectActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_ScalarInterpolator.cpp
|
style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
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BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera when there is no camera in the scene.
|
2012-08-05 07:01:08 +00:00 |
KX_Scene.h
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style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
|
2012-07-31 23:06:12 +00:00 |
KX_SceneActuator.cpp
|
style cleanup: follow style guide for/with/if spacing
|
2012-03-24 07:52:14 +00:00 |
KX_SceneActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-03-28 05:03:24 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-03-28 05:03:24 +00:00 |
KX_SG_NodeRelationships.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_SoundActuator.cpp
|
code cleanup: remove Python.h include from blenkernel.
|
2012-07-04 20:13:39 +00:00 |
KX_SoundActuator.h
|
style cleanup
|
2012-06-06 22:38:39 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
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Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work with added objects"
|
2012-04-22 02:16:33 +00:00 |
KX_SteeringActuator.h
|
Missed this file in my last commit.
|
2012-04-22 04:01:14 +00:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_TouchEventManager.cpp
|
style cleanup: follow style guide for/with/if spacing
|
2012-03-24 07:52:14 +00:00 |
KX_TouchEventManager.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_TouchSensor.cpp
|
use defines for property name lenghths in the BGE, were using 31,32,64,100.
|
2012-01-16 05:27:11 +00:00 |
KX_TouchSensor.h
|
style cleanup: use capital camel case names for typedef's
|
2012-06-10 15:20:10 +00:00 |
KX_TrackToActuator.cpp
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_TrackToActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_VehicleWrapper.cpp
|
doxygen: gameengine/Ketsji tagged.
|
2011-02-25 13:35:59 +00:00 |
KX_VehicleWrapper.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_VertexProxy.cpp
|
style cleanup: whitespace, braces
|
2012-05-01 20:08:23 +00:00 |
KX_VertexProxy.h
|
style cleanup (mostly whitespace)
|
2012-02-27 10:35:39 +00:00 |
KX_VisibilityActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_WorldInfo.h
|
style cleanup
|
2012-07-21 22:58:08 +00:00 |
KX_WorldIpoController.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_WorldIpoController.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
SConscript
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Fix for windows compile.
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2012-04-28 22:59:55 +00:00 |