forked from bartvdbraak/blender
7ba91ddcc3
BGE PyAPI use defines for error return values - del gameOb['var'] error message was wrong.
46 lines
1.1 KiB
Python
46 lines
1.1 KiB
Python
#!BPY
|
|
"""
|
|
Name: 'GameLogic Module'
|
|
Blender: 249
|
|
Group: 'ScriptTemplate'
|
|
Tooltip: 'Basic template for new game logic modules'
|
|
"""
|
|
|
|
from Blender import Window
|
|
import bpy
|
|
|
|
script_data = \
|
|
'''
|
|
# This module can be accessed by a python controller with
|
|
# its execution method set to 'Module'
|
|
# * Set the module string to "gamelogic_module.main" (without quotes)
|
|
# * When renaming the script it MUST have a .py extension
|
|
# * External text modules are supported as long as they are at
|
|
# the same location as the blendfile or one of its libraries.
|
|
|
|
import GameLogic
|
|
|
|
# variables defined here will only be set once when the
|
|
# module is first imported. Set object spesific vars
|
|
# inside the function if you intend to use the module
|
|
# with multiple objects.
|
|
|
|
def main(cont):
|
|
own = cont.owner
|
|
|
|
sens = cont.sensors['mySensor']
|
|
actu = cont.actuators['myActuator']
|
|
|
|
if sens.positive:
|
|
cont.activate(actu)
|
|
else:
|
|
cont.deactivate(actu)
|
|
|
|
# dont call main(GameLogic.getCurrentController()), the py controller will
|
|
'''
|
|
|
|
new_text = bpy.data.texts.new('gamelogic_module.py')
|
|
new_text.write(script_data)
|
|
bpy.data.texts.active = new_text
|
|
Window.RedrawAll()
|