blender/source/gameengine/Converter
Mitchell Stokes 5996ad2fd4 Fixes for T41168
after the completion of the action in "Flipper", layer is removed and the actuator mistakenly receive zero when trying to get the current frame

Patch Author: avrprj

Reviewers: moguri

Projects: #game_logic

Differential Revision: https://developer.blender.org/D906
2014-12-02 19:12:03 -08:00
..
BL_ActionActuator.cpp Fixes for T41168 2014-12-02 19:12:03 -08:00
BL_ActionActuator.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.cpp BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ArmatureChannel.cpp BLI_math rename functions: 2013-05-26 18:36:25 +00:00
BL_ArmatureChannel.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureConstraint.cpp fix #T37892 BL_ArmatureConstraint.active returns wrong value 2014-01-14 13:22:41 -02:00
BL_ArmatureConstraint.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureObject.cpp Cleanup: indentation 2014-10-02 10:33:15 +02:00
BL_ArmatureObject.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_BlenderDataConversion.cpp Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
BL_BlenderDataConversion.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
BL_DeformableGameObject.cpp style cleanup 2013-03-18 11:44:56 +00:00
BL_DeformableGameObject.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_MeshDeformer.cpp style cleanup 2012-10-22 08:15:51 +00:00
BL_MeshDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.cpp BGE: Allow skinned meshes with modifiers to do skinning updates in parallel. 2014-04-09 17:04:17 -07:00
BL_ModifierDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ShapeActionActuator.cpp code cleanup: 2013-03-25 02:41:30 +00:00
BL_ShapeActionActuator.h Cleanup 2014-08-17 12:18:40 +10:00
BL_ShapeDeformer.cpp Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. 2014-05-09 16:05:23 -07:00
BL_ShapeDeformer.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_SkinDeformer.cpp Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
BL_SkinDeformer.h BGE: Fixing shape key animations on meshes with no armature. 2014-05-09 16:03:54 -07:00
BlenderWorldInfo.cpp Fix T38051: Even if Color Management is disabled, it is still applied to the background 2014-03-21 14:06:44 +06:00
BlenderWorldInfo.h Style cleanup: BGE 2013-12-24 05:44:54 +11:00
CMakeLists.txt Remove duplicate cmake enries in game engine and compositor 2013-10-25 11:00:16 +00:00
KX_BlenderScalarInterpolator.cpp code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
KX_BlenderScalarInterpolator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderSceneConverter.cpp BGE LibNew: Only warn about meshes with users in debug builds. 2014-05-20 15:04:25 -07:00
KX_BlenderSceneConverter.h BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionality to RAS_IRasterizer. RAS_OpenGLRasterizer is a bit of a mess now with references to Ketsji and other modules it shouldn't be accessing. 2013-11-04 19:21:07 +00:00
KX_ConvertActuators.cpp BGE: TrackTo actuator: increasing up & track axis options 2014-07-14 18:30:27 -07:00
KX_ConvertActuators.h BGE: Removing an unused rendertools argument from BL_ConvertActuators(). 2013-09-05 04:19:05 +00:00
KX_ConvertControllers.cpp BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators. 2014-04-19 14:51:29 -07:00
KX_ConvertControllers.h Fix T39445: Async LibLoad Crash 2014-04-16 01:15:40 -07:00
KX_ConvertProperties.cpp BGE: Committing patch #32422 "Debug properties for added objects" by HG1. 2013-07-09 20:06:36 +00:00
KX_ConvertProperties.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertSensors.cpp BGE: Add property/material detection and X-Ray for mouse over any sensor 2014-07-17 23:00:30 -07:00
KX_ConvertSensors.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_LibLoadStatus.cpp Fix for building without python. 2013-02-22 15:54:10 +00:00
KX_LibLoadStatus.h BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs: 2012-12-22 05:38:32 +00:00
KX_SoftBodyDeformer.cpp BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController 2014-04-23 19:39:57 -07:00
KX_SoftBodyDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00