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BL_ActionActuator.cpp
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Name attributes added since 2.48a more consistently.
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2009-05-15 03:26:53 +00:00 |
BL_ActionActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_ArmatureObject.cpp
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BGE C++ API
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2009-04-22 14:42:00 +00:00 |
BL_ArmatureObject.h
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BGE C++ API
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2009-04-22 12:16:41 +00:00 |
BL_BlenderDataConversion.cpp
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BGE soft body: give access to the soft body collision margin in the Advanced panel. By default the collision margin is set to 0.25, which causes the soft body to somewhat float above the ground. You can decrease this value to get more realistic collision. Note that the algorithm may become unstable with lower margin.
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2009-05-18 21:32:03 +00:00 |
BL_BlenderDataConversion.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
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BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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2009-05-11 22:07:30 +00:00 |
BL_DeformableGameObject.h
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BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
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2009-05-11 22:07:30 +00:00 |
BL_MeshDeformer.cpp
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_MeshDeformer.h
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_ModifierDeformer.cpp
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_ModifierDeformer.h
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_ShapeActionActuator.cpp
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Name attributes added since 2.48a more consistently.
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2009-05-15 03:26:53 +00:00 |
BL_ShapeActionActuator.h
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BGE Python API
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2009-04-20 23:17:52 +00:00 |
BL_ShapeDeformer.cpp
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_ShapeDeformer.h
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_SkinDeformer.cpp
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BGE modifier: generate correct physic shape, share static derived mesh, share display list.
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2009-05-14 13:47:08 +00:00 |
BL_SkinDeformer.h
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BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
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2009-05-19 06:48:36 +00:00 |
BL_SkinMeshObject.cpp
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
BL_SkinMeshObject.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
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2008-10-11 22:29:50 +00:00 |
KX_BlenderScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
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recorded game physics ipo's also have the same problem FBX export had with eulers rotations
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2009-05-19 05:07:52 +00:00 |
KX_BlenderSceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ConvertActuators.cpp
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BGE #18665: Servo control and relative motion
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2009-05-18 08:22:51 +00:00 |
KX_ConvertActuators.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertControllers.cpp
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BGE: bookmark option on controller to make them run before all other controllers.
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2009-05-17 21:50:31 +00:00 |
KX_ConvertControllers.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertProperties.cpp
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print warnings when python attributes and methods conflict with game properties.
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2009-05-14 00:10:25 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_ConvertSensors.h
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BGE performance, 4th round: logic
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2009-05-10 20:53:58 +00:00 |
KX_IpoConvert.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
SConscript
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |