blender/source/gameengine/BlenderRoutines
Brecht Van Lommel ab7794392e Fix for bug #7753: after game engine drawing with vertex arrays,
nurbs/curves/text dissappears.

This also removes the "vertex arrays" option and enables it always
for OpenGL version >= 1.1 - there's no need to have an option to
make things render faster disabled by default, also it should work
stable now.
2008-06-29 21:51:27 +00:00
..
BL_KetsjiEmbedStart.cpp Fix for bug #7753: after game engine drawing with vertex arrays, 2008-06-29 21:51:27 +00:00
CMakeLists.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
KX_BlenderCanvas.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderCanvas.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
KX_BlenderGL.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
KX_BlenderGL.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderInputDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderInputDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderKeyboardDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderKeyboardDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderMouseDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderMouseDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderPolyMaterial.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderPolyMaterial.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderRenderTools.cpp BGE 2d-filter, custom shaders now can have depth texture and luminance texture 2008-06-28 03:18:11 +00:00
KX_BlenderRenderTools.h BGE 2d-filter, custom shaders now can have depth texture and luminance texture 2008-06-28 03:18:11 +00:00
KX_BlenderSystem.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSystem.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
SConscript Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00