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Antony Riakiotakis 5e613198e5 Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here:

http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
2015-02-12 18:54:41 +01:00
build_files Synchronize changes from buildbot server 2015-02-10 13:47:28 +05:00
doc Typo fix + clarification in mathutils.Vector example 2015-02-10 21:25:01 +01:00
extern cleanup: shebang lines 2015-01-29 15:56:23 +11:00
intern cleanup 2015-02-12 23:51:02 +11:00
release Viewport compositing - first code 2015-02-12 18:54:41 +01:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source Viewport compositing - first code 2015-02-12 18:54:41 +01:00
tests Tests: Disable failing import/export tests for until they're fixed 2015-02-10 19:29:18 +05:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt CMake cleanup: Move OSL detection code into FindOpenShadingLanguage.cmake 2015-02-10 02:45:59 +05:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Force phony targets to build (even if file exists) 2014-12-20 02:15:14 +01:00
SConstruct Viewport compositing - first code 2015-02-12 18:54:41 +01:00