blender/release
Antony Riakiotakis 5e613198e5 Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here:

http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
2015-02-12 18:54:41 +01:00
..
bin Code cleanup: style/warnings 2014-02-28 11:04:15 +11:00
darwin Revert "OSX/cpack: add a dummy bg and ds_store for dmg" 2014-11-18 11:40:16 +01:00
datafiles Custom Loop Normals: Add NormalEdit modifier 2015-02-05 14:59:52 +01:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Viewport compositing - first code 2015-02-12 18:54:41 +01:00
text Docs: reference the new manual 2014-12-08 11:18:58 +01:00
windows misc minor edits. 2013-03-29 06:25:22 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00