blender/source/gameengine/Rasterizer
Mitchell Stokes 964107fbce BGE code cleanup: Removing RAS_GLExtensionManager.
This class did nothing but print out extensions if they were found.
Instead, the code from bge.logic.PrintGLInfo() is now printed as the
Rasterizer is initialized. This gives better information, and it removes
some GL code from KX_PythonInit.cpp (the PrintGLInfo method now calls
the Rasterizer to print the information).

Differential Revision: https://developer.blender.org/D438
2015-12-07 19:25:12 -08:00
..
RAS_OpenGLFilters code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer BGE code cleanup: Removing RAS_GLExtensionManager. 2015-12-07 19:25:12 -08:00
CMakeLists.txt BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
RAS_2DFilterManager.cpp Fix T45981: BGE, 2D filters leak memory 2015-09-08 19:42:59 +10:00
RAS_2DFilterManager.h BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp Fix T38379: Mesh vertices only update when in cone of last created spotlight 2014-05-12 23:13:27 -07:00
RAS_BucketManager.h Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer. 2014-05-14 19:11:08 -07:00
RAS_CameraData.h Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
RAS_Deformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
RAS_FramingManager.h Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
RAS_ICanvas.cpp BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
RAS_ICanvas.h BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00
RAS_ILightObject.h Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
RAS_IPolygonMaterial.cpp Move from MTFace to MTexPoly w/ texture checks 2015-07-14 22:36:00 +10:00
RAS_IPolygonMaterial.h Move from MTFace to MTexPoly w/ texture checks 2015-07-14 22:36:00 +10:00
RAS_IRasterizer.h BGE code cleanup: Removing RAS_GLExtensionManager. 2015-12-07 19:25:12 -08:00
RAS_MaterialBucket.cpp BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti() 2015-12-07 19:05:04 -08:00
RAS_MaterialBucket.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_MeshObject.cpp BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_MeshObject.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_ObjectColor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_Polygon.h BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy 2015-06-20 14:21:31 +02:00
RAS_Rect.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp Cleanup: spelling 2015-08-22 21:17:32 +10:00
RAS_TexMatrix.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
RAS_TexVert.h BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00
SConscript BGE: Save screenshots in a different thread 2015-11-24 09:15:15 +01:00