..
RAS_OpenGLFilters
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer
BGE code cleanup: Removing RAS_GLExtensionManager.
2015-12-07 19:25:12 -08:00
CMakeLists.txt
BGE: Save screenshots in a different thread
2015-11-24 09:15:15 +01:00
RAS_2DFilterManager.cpp
Fix T45981: BGE, 2D filters leak memory
2015-09-08 19:42:59 +10:00
RAS_2DFilterManager.h
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp
Fix T38379: Mesh vertices only update when in cone of last created spotlight
2014-05-12 23:13:27 -07:00
RAS_BucketManager.h
Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer.
2014-05-14 19:11:08 -07:00
RAS_CameraData.h
Fix 73841 : Game Engine - Camera Lens Shift
2015-06-29 10:45:27 -03:00
RAS_Deformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp
Fix 73841 : Game Engine - Camera Lens Shift
2015-06-29 10:45:27 -03:00
RAS_FramingManager.h
Fix 73841 : Game Engine - Camera Lens Shift
2015-06-29 10:45:27 -03:00
RAS_ICanvas.cpp
BGE: Save screenshots in a different thread
2015-11-24 09:15:15 +01:00
RAS_ICanvas.h
BGE: Save screenshots in a different thread
2015-11-24 09:15:15 +01:00
RAS_ILightObject.h
Code cleanup: doxy comments
2014-05-14 15:00:47 +10:00
RAS_IPolygonMaterial.cpp
Move from MTFace to MTexPoly w/ texture checks
2015-07-14 22:36:00 +10:00
RAS_IPolygonMaterial.h
Move from MTFace to MTexPoly w/ texture checks
2015-07-14 22:36:00 +10:00
RAS_IRasterizer.h
BGE code cleanup: Removing RAS_GLExtensionManager.
2015-12-07 19:25:12 -08:00
RAS_MaterialBucket.cpp
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
2015-12-07 19:05:04 -08:00
RAS_MaterialBucket.h
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_MeshObject.cpp
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_MeshObject.h
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_ObjectColor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_Polygon.h
BGE: Fix T38030: wrong vertex index returned by KX_PolyProxy
2015-06-20 14:21:31 +02:00
RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
Cleanup: spelling
2015-08-22 21:17:32 +10:00
RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
RAS_TexVert.h
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SConscript
BGE: Save screenshots in a different thread
2015-11-24 09:15:15 +01:00