forked from bartvdbraak/blender
60dddf84ab
instead of drawing everything again, in all windows, it restricts to the active and previous active object. when there are more objects to be redrawn, it does a normal swapbuffers. Result is it all redraws & selects a lot faster in complex scenes * Little fix in "BallTable" routine when moving mouse vertical out of the 3d window. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk |