blender/intern/cycles/kernel/split
Mai Lavelle 470b4cb62f Cycles: Fix crash with split branched path tracing
ShaderData memory was getting clobbered in the branched path code paths.

Was caused by 087331c495b04ebd37903c0dc0e46262354cf026
2017-11-16 04:59:31 -05:00
..
kernel_branched.h Cycles: Fix crash with split branched path tracing 2017-11-16 04:59:31 -05:00
kernel_buffer_update.h Cycles: reduce closure memory usage for emission/shadow shader data. 2017-11-05 20:48:33 +01:00
kernel_data_init.h Code refactor: zero render buffers outside of kernel. 2017-10-04 21:11:14 +02:00
kernel_direct_lighting.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_do_volume.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_enqueue_inactive.h Cycles: Add kernel to enqueue inactive rays 2017-06-10 03:51:18 -04:00
kernel_holdout_emission_blurring_pathtermination_ao.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_indirect_background.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_indirect_subsurface.h Cycles: reduce subsurface stack memory usage. 2017-09-28 15:18:43 +02:00
kernel_lamp_emission.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_next_iteration_setup.h Cycles: Fix crash with split branched path tracing 2017-11-16 04:59:31 -05:00
kernel_path_init.h Cycles: reduce closure memory usage for emission/shadow shader data. 2017-11-05 20:48:33 +01:00
kernel_queue_enqueue.h Fix T51950: Abnormally long Cycles OpenCL GPU render times with certain panoramic camera settings 2017-07-03 18:26:19 +02:00
kernel_scene_intersect.h Code cleanup: deduplicate some branched and split kernel code. 2017-09-13 15:24:14 +02:00
kernel_shader_eval.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_shader_setup.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_shader_sort.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_shadow_blocked_ao.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_shadow_blocked_dl.h Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable 2017-11-09 01:04:06 -05:00
kernel_split_common.h Code refactor: make texture code more consistent between devices. 2017-10-07 14:53:14 +02:00
kernel_split_data_types.h Cycles: Fix crash with split branched path tracing 2017-11-16 04:59:31 -05:00
kernel_split_data.h Cycles: Fix crash with split branched path tracing 2017-11-16 04:59:31 -05:00
kernel_subsurface_scatter.h Cycles: Fix crash with split branched path tracing 2017-11-16 04:59:31 -05:00