forked from bartvdbraak/blender
Brecht Van Lommel
23098cda99
* Use common TextureInfo struct for all devices, except CUDA fermi. * Move image sampling code to kernels/*/kernel_*_image.h files. * Use arrays for data textures on Fermi too, so device_vector<Struct> works.
95 lines
2.7 KiB
C
95 lines
2.7 KiB
C
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __KERNEL_SPLIT_H__
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#define __KERNEL_SPLIT_H__
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#include "kernel/kernel_math.h"
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#include "kernel/kernel_types.h"
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#include "kernel/split/kernel_split_data.h"
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#include "kernel/kernel_globals.h"
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#ifdef __OSL__
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# include "kernel/osl/osl_shader.h"
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#endif
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#ifdef __KERNEL_OPENCL__
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# include "kernel/kernels/opencl/kernel_opencl_image.h"
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#endif
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#ifdef __KERNEL_CUDA__
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# include "kernel/kernels/cuda/kernel_cuda_image.h"
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#endif
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#ifdef __KERNEL_CPU__
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# include "kernel/kernels/cpu/kernel_cpu_image.h"
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#endif
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#include "util/util_atomic.h"
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#include "kernel/kernel_path.h"
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#ifdef __BRANCHED_PATH__
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# include "kernel/kernel_path_branched.h"
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#endif
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#include "kernel/kernel_queues.h"
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#include "kernel/kernel_work_stealing.h"
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#ifdef __BRANCHED_PATH__
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# include "kernel/split/kernel_branched.h"
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#endif
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CCL_NAMESPACE_BEGIN
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ccl_device_inline void kernel_split_path_end(KernelGlobals *kg, int ray_index)
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{
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ccl_global char *ray_state = kernel_split_state.ray_state;
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#ifdef __BRANCHED_PATH__
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if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT_SHARED)) {
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int orig_ray = kernel_split_state.branched_state[ray_index].original_ray;
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PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
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PathRadiance *orig_ray_L = &kernel_split_state.path_radiance[orig_ray];
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path_radiance_sum_indirect(L);
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path_radiance_accum_sample(orig_ray_L, L);
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atomic_fetch_and_dec_uint32((ccl_global uint*)&kernel_split_state.branched_state[orig_ray].shared_sample_count);
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ASSIGN_RAY_STATE(ray_state, ray_index, RAY_INACTIVE);
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}
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else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_LIGHT_INDIRECT)) {
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ASSIGN_RAY_STATE(ray_state, ray_index, RAY_LIGHT_INDIRECT_NEXT_ITER);
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}
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else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_VOLUME_INDIRECT)) {
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ASSIGN_RAY_STATE(ray_state, ray_index, RAY_VOLUME_INDIRECT_NEXT_ITER);
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}
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else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_SUBSURFACE_INDIRECT)) {
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ASSIGN_RAY_STATE(ray_state, ray_index, RAY_SUBSURFACE_INDIRECT_NEXT_ITER);
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}
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else {
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ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
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}
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#else
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ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
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#endif
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}
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CCL_NAMESPACE_END
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#endif /* __KERNEL_SPLIT_H__ */
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