.. |
KXNetwork
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_Camera.cpp
|
Fix bug #1460: Camera IPOs Broken (Gameengine)
|
2004-07-22 00:26:34 +00:00 |
KX_Camera.h
|
Fix bug #1460: Camera IPOs Broken (Gameengine)
|
2004-07-22 00:26:34 +00:00 |
KX_CameraActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_CameraActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_CameraIpoSGController.cpp
|
Fix bug #1460: Camera IPOs Broken (Gameengine)
|
2004-07-22 00:26:34 +00:00 |
KX_CameraIpoSGController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_CDActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_CDActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ClientObjectInfo.h
|
1. Check material names passed to the physics engine (for collision sensors.)
|
2004-04-11 02:50:02 +00:00 |
KX_ConstraintActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ConstraintActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ConstraintWrapper.cpp
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_ConstraintWrapper.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_ConvertPhysicsObject.h
|
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
|
2004-05-08 00:25:20 +00:00 |
KX_ConvertPhysicsObjects.cpp
|
Delete all SOLID shapes at the end of the game engine. They were all being leaked!
|
2004-05-08 00:25:20 +00:00 |
KX_EmptyObject.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_EmptyObject.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_GameActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_GameActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_GameObject.cpp
|
removed 3 unused vars.
|
2004-10-06 14:35:08 +00:00 |
KX_GameObject.h
|
Added an UpdateTransform callback from SceneGraph -> Physics.
|
2004-05-26 12:06:41 +00:00 |
KX_IInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_IPhysicsController.cpp
|
Synchronise game engine with Tuhopuu2 tree.
|
2004-04-24 06:40:15 +00:00 |
KX_IPhysicsController.h
|
Added resolveCombinedVelocities()
|
2004-04-08 11:34:50 +00:00 |
KX_IPO_SGController.cpp
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_IPO_SGController.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_IpoActuator.cpp
|
remove std:: to please msvc6
|
2004-10-16 18:50:23 +00:00 |
KX_IpoActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_IPOTransform.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_IScalarInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ISceneConverter.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ISystem.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_KetsjiEngine.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_KetsjiEngine.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_Light.cpp
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
KX_Light.h
|
Added Python module for Lights.
|
2004-05-30 11:09:46 +00:00 |
KX_LightIpoSGController.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_LightIpoSGController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_MeshProxy.cpp
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
KX_MeshProxy.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_MotionState.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_MotionState.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_MouseFocusSensor.cpp
|
Python fixes:
|
2004-05-26 12:09:17 +00:00 |
KX_MouseFocusSensor.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_NearSensor.cpp
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
KX_NearSensor.h
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
KX_ObColorIpoSGController.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ObColorIpoSGController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_ObjectActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ObjectActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_OdePhysicsController.cpp
|
Don't touch protected KX_GameObject members.
|
2004-05-16 12:52:54 +00:00 |
KX_OdePhysicsController.h
|
Added resolveCombinedVelocities()
|
2004-04-08 11:34:50 +00:00 |
KX_OrientationInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_OrientationInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_PhysicsEngineEnums.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_PhysicsObjectWrapper.cpp
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_PhysicsObjectWrapper.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_PhysicsPropertiesobsolete.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_PositionInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_PositionInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_PyConstraintBinding.cpp
|
Removed unused var here is the diff:
|
2002-12-30 07:09:23 +00:00 |
KX_PyConstraintBinding.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_PyMath.cpp
|
Fixed PyObject_IsMT_Matrix
|
2004-09-18 06:03:15 +00:00 |
KX_PyMath.h
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
KX_PythonInit.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_PythonInit.h
|
Fixes for Camera objects and python:
|
2004-05-21 09:18:42 +00:00 |
KX_RadarSensor.cpp
|
Miscellaneous Fixes:
|
2004-06-04 03:00:13 +00:00 |
KX_RadarSensor.h
|
Miscellaneous Fixes:
|
2004-06-04 03:00:13 +00:00 |
KX_RayEventManager.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_RayEventManager.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_RaySensor.cpp
|
Clear the Python error flag between 'overloaded' Python methods.
|
2004-08-10 11:35:38 +00:00 |
KX_RaySensor.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_AddObjectActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_EndObjectActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_ScalarInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ScalarInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ScalingInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ScalingInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_Scene.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_Scene.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SceneActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SceneActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SG_NodeRelationships.cpp
|
Added an UpdateTransform callback from SceneGraph -> Physics.
|
2004-05-26 12:06:41 +00:00 |
KX_SG_NodeRelationships.h
|
Added an UpdateTransform callback from SceneGraph -> Physics.
|
2004-05-26 12:06:41 +00:00 |
KX_SoundActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SoundActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_SumoPhysicsController.cpp
|
Added an UpdateTransform callback from SceneGraph -> Physics.
|
2004-05-26 12:06:41 +00:00 |
KX_SumoPhysicsController.h
|
Rigid body physics for non spherical bounding objects.
|
2004-04-14 05:57:24 +00:00 |
KX_TimeCategoryLogger.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_TimeCategoryLogger.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_TimeLogger.cpp
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
KX_TimeLogger.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_TouchEventManager.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_TouchEventManager.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_TouchSensor.cpp
|
Minor Fixes:
|
2004-06-26 09:15:41 +00:00 |
KX_TouchSensor.h
|
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
|
2004-05-16 13:05:15 +00:00 |
KX_TrackToActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_TrackToActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_VertexProxy.cpp
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
KX_VertexProxy.h
|
Added Python module for Lights.
|
2004-05-30 11:09:46 +00:00 |
KX_VisibilityActuator.cpp
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_VisibilityActuator.h
|
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
|
2004-10-16 11:41:50 +00:00 |
KX_WorldInfo.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_WorldInfo.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_WorldIpoController.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_WorldIpoController.h
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
Makefile
|
Port Python updates from Tuhopuu2:
|
2004-07-17 05:28:23 +00:00 |
SConscript
|
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
|
2004-05-16 13:07:20 +00:00 |