blender/source/gameengine/Ketsji
2004-10-16 18:50:23 +00:00
..
KXNetwork Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_Camera.cpp Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_Camera.h Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_CameraActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_CameraActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_CameraIpoSGController.cpp Fix bug #1460: Camera IPOs Broken (Gameengine) 2004-07-22 00:26:34 +00:00
KX_CameraIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_CDActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_CDActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ClientObjectInfo.h 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
KX_ConstraintActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConstraintWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConvertPhysicsObject.h Delete all SOLID shapes at the end of the game engine. They were all being leaked! 2004-05-08 00:25:20 +00:00
KX_ConvertPhysicsObjects.cpp Delete all SOLID shapes at the end of the game engine. They were all being leaked! 2004-05-08 00:25:20 +00:00
KX_EmptyObject.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_EmptyObject.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_GameActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_GameActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_GameObject.cpp removed 3 unused vars. 2004-10-06 14:35:08 +00:00
KX_GameObject.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
KX_IInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IPhysicsController.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
KX_IPhysicsController.h Added resolveCombinedVelocities() 2004-04-08 11:34:50 +00:00
KX_IPO_SGController.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_IPO_SGController.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IpoActuator.cpp remove std:: to please msvc6 2004-10-16 18:50:23 +00:00
KX_IpoActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_IPOTransform.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ISceneConverter.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ISystem.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_KetsjiEngine.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_KetsjiEngine.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_Light.cpp Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_Light.h Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_LightIpoSGController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_LightIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_MeshProxy.cpp Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_MeshProxy.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_MotionState.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_MotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_MouseFocusSensor.cpp Python fixes: 2004-05-26 12:09:17 +00:00
KX_MouseFocusSensor.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_NearSensor.cpp Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_NearSensor.h Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_ObColorIpoSGController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ObColorIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_ObjectActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_OdePhysicsController.cpp Don't touch protected KX_GameObject members. 2004-05-16 12:52:54 +00:00
KX_OdePhysicsController.h Added resolveCombinedVelocities() 2004-04-08 11:34:50 +00:00
KX_OrientationInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_OrientationInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PhysicsEngineEnums.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_PhysicsObjectWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsObjectWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsPropertiesobsolete.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PositionInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_PositionInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PyConstraintBinding.cpp Removed unused var here is the diff: 2002-12-30 07:09:23 +00:00
KX_PyConstraintBinding.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PyMath.cpp Fixed PyObject_IsMT_Matrix 2004-09-18 06:03:15 +00:00
KX_PyMath.h Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_PythonInit.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_PythonInit.h Fixes for Camera objects and python: 2004-05-21 09:18:42 +00:00
KX_RadarSensor.cpp Miscellaneous Fixes: 2004-06-04 03:00:13 +00:00
KX_RadarSensor.h Miscellaneous Fixes: 2004-06-04 03:00:13 +00:00
KX_RayEventManager.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RayEventManager.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RaySensor.cpp Clear the Python error flag between 'overloaded' Python methods. 2004-08-10 11:35:38 +00:00
KX_RaySensor.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_SCA_AddObjectActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_AddObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_EndObjectActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_EndObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ScalingInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalingInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_Scene.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_Scene.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SceneActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SceneActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SG_NodeRelationships.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
KX_SG_NodeRelationships.h Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
KX_SoundActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SoundActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SumoPhysicsController.cpp Added an UpdateTransform callback from SceneGraph -> Physics. 2004-05-26 12:06:41 +00:00
KX_SumoPhysicsController.h Rigid body physics for non spherical bounding objects. 2004-04-14 05:57:24 +00:00
KX_TimeCategoryLogger.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_TimeCategoryLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TimeLogger.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_TimeLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TouchEventManager.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_TouchEventManager.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_TouchSensor.cpp Minor Fixes: 2004-06-26 09:15:41 +00:00
KX_TouchSensor.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_TrackToActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_TrackToActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_VertexProxy.cpp Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_VertexProxy.h Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_VisibilityActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_VisibilityActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_WorldInfo.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_WorldInfo.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_WorldIpoController.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_WorldIpoController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
Makefile Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00