blender/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
Kester Maddock 3dd18c5c34 Added an UpdateTransform callback from SceneGraph -> Physics.
Profiling revealed that the SceneGraph updated every physics object, whether it moved or not, even though the physics object was at the right place.  This would cause SOLID to go and update its bounding boxes, overlap tests etc.
This callback handles the special case (parented objects) where the physics scene needs to be informed of changes to the scenegraph.

Added Python attributes (mass, parent, visible, position, orientation, scaling) to the KX_GameObject module.
Make KX_GameObject use the KX_PyMath Python <-> Moto conversion.
2004-05-26 12:06:41 +00:00

201 lines
3.7 KiB
C++

/**
* @mainpage KX_SG_NodeRelationships
* @section
*
* This file provides common concrete implementations of
* SG_ParentRelation used by the game engine. These are
* KX_SlowParentRelation a slow parent relationship.
* KX_NormalParentRelation a normal parent relationship where
* orientation and position are inherited from the parent by
* the child.
* KX_VertexParentRelation only location information is
* inherited by the child.
*
* @see SG_ParentRelation for more information about this
* interface
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#include "SG_Spatial.h"
#include "SG_ParentRelation.h"
class KX_NormalParentRelation : public SG_ParentRelation
{
public :
/**
* Allocate and construct a new KX_NormalParentRelation
* on the heap.
*/
static
KX_NormalParentRelation *
New(
);
/**
* Method inherited from KX_ParentRelation
*/
bool
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent
);
/**
* Method inherited from KX_ParentRelation
*/
SG_ParentRelation *
NewCopy(
);
~KX_NormalParentRelation(
);
private :
KX_NormalParentRelation(
);
};
class KX_VertexParentRelation : public SG_ParentRelation
{
public :
/**
* Allocate and construct a new KX_VertexParentRelation
* on the heap.
*/
static
KX_VertexParentRelation *
New(
);
/**
* Method inherited from KX_ParentRelation
*/
bool
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent
);
/**
* Method inherited from KX_ParentRelation
*/
SG_ParentRelation *
NewCopy(
);
~KX_VertexParentRelation(
);
private :
KX_VertexParentRelation(
);
};
class KX_SlowParentRelation : public SG_ParentRelation
{
public :
/**
* Allocate and construct a new KX_VertexParentRelation
* on the heap.
*/
static
KX_SlowParentRelation *
New(
MT_Scalar relaxation
);
/**
* Method inherited from KX_ParentRelation
*/
bool
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent
);
/**
* Method inherited from KX_ParentRelation
*/
SG_ParentRelation *
NewCopy(
);
~KX_SlowParentRelation(
);
private :
KX_SlowParentRelation(
MT_Scalar relaxation
);
// the relaxation coefficient.
MT_Scalar m_relax;
/**
* Looks like a hack flag to me.
* We need to compute valid world coordinates the first
* time we update spatial data of the child. This is done
* by just doing a normal parent relation the first time
* UpdateChildCoordinates is called and then doing the
* slow parent relation
*/
bool m_initialized;
};