blender/source
Campbell Barton 64d6810cd9 Change edgeloop delete to use dissolve, fixes bug [#35738].
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).

This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-14 03:04:36 +00:00
..
blender Change edgeloop delete to use dissolve, fixes bug [#35738]. 2013-06-14 03:04:36 +00:00
blenderplayer fix stubs for blenderplayer linking 2013-06-01 08:59:52 +00:00
creator Python script auto-execution changes: 2013-06-10 00:42:16 +00:00
gameengine BGE: Fixing a bug that caused KX_GameObject.localTransform to give incorrect results. 2013-06-13 22:15:44 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00