blender/intern/SoundSystem/sdl/SND_SDLCDDevice.cpp
Campbell Barton 77484d28d5 joystick update
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem.
* added "All Events" option, similar to all keys in the keyboard sensor.
  This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor.
* Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies.
* Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-07 05:09:24 +00:00

170 lines
3.2 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* SND_SDLCDDevice
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include "MT_Scalar.h"
#include "SND_SDLCDDevice.h"
#include "SoundDefines.h"
#ifndef DISABLE_SDL
#include <SDL.h>
#endif
SND_SDLCDDevice::SND_SDLCDDevice() :
m_cdrom(NULL),
m_cdplaying(false),
m_cdtrack(0),
m_cdplaymode(SND_CD_TRACK),
m_frame(0)
{
init();
}
void SND_SDLCDDevice::init()
{
#ifdef DISABLE_SDL
fprintf(stderr, "Blender compiled without SDL, no CDROM support\n");
return;
#else
if (SDL_InitSubSystem(SDL_INIT_CDROM))
{
fprintf(stderr, "Error initializing CDROM\n");
return;
}
/* Check for CD drives */
if(!SDL_CDNumDrives())
{
/* None found */
fprintf(stderr, "No CDROM devices available\n");
return;
}
/* Open the default drive */
m_cdrom = SDL_CDOpen(0);
/* Did if open? Check if cdrom is NULL */
if(!m_cdrom)
{
fprintf(stderr, "Couldn't open drive: %s\n", SDL_GetError());
return;
}
#endif
}
SND_SDLCDDevice::~SND_SDLCDDevice()
{
#ifndef DISABLE_SDL
StopCD();
SDL_CDClose(m_cdrom);
#endif
}
void SND_SDLCDDevice::NextFrame()
{
#ifndef DISABLE_SDL
m_frame++;
m_frame &= 127;
if (!m_frame && m_cdrom && m_cdplaying && SDL_CDStatus(m_cdrom) == CD_STOPPED)
{
switch (m_cdplaymode)
{
case SND_CD_ALL:
if (m_cdtrack < m_cdrom->numtracks)
PlayCD(m_cdtrack + 1);
else
m_cdplaying = false;
break;
default:
case SND_CD_TRACK:
m_cdplaying = false;
break;
case SND_CD_TRACKLOOP:
PlayCD(m_cdtrack);
break;
}
}
#endif
}
void SND_SDLCDDevice::PlayCD(int track)
{
#ifndef DISABLE_SDL
if ( m_cdrom && CD_INDRIVE(SDL_CDStatus(m_cdrom)) ) {
SDL_CDPlayTracks(m_cdrom, track-1, 0, track, 0);
m_cdplaying = true;
m_cdtrack = track;
}
#endif
}
void SND_SDLCDDevice::PauseCD(bool pause)
{
#ifndef DISABLE_SDL
if (!m_cdrom)
return;
if (pause)
SDL_CDPause(m_cdrom);
else
SDL_CDResume(m_cdrom);
#endif
}
void SND_SDLCDDevice::StopCD()
{
#ifndef DISABLE_SDL
if (m_cdrom)
SDL_CDStop(m_cdrom);
m_cdplaying = false;
#endif
}
void SND_SDLCDDevice::SetCDPlaymode(int playmode)
{
m_cdplaymode = playmode;
}
void SND_SDLCDDevice::SetCDGain(MT_Scalar gain)
{
}