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Joshua Leung 674d1b8d68 Select by Keying Set...
* Split off code to refresh relative/builtin KeyingSets for the
current context before they get used to a separate function.
* Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh().
Call this before checking the paths that a Keying Set has, especially
if it is not "absolute"

* Added option for "Select Grouped" operator (for Objects), which will
select all objects affected by the active Keying Set. This is probably
more useful for absolute KeyingSets, where changing the selection is
less likely to affect the result.
- The equivalent for bones is currently still in development, but is
likely to be more useful for animators, where rigs are the primary
animation entities they deal with
2011-08-15 10:37:26 +00:00
build_files svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
doc svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 05:04:01 +00:00
extern cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
intern 3D Audio GSoC: 2011-08-11 11:41:24 +00:00
release Added option to each retargeted bone to fix twist issues caused by variable bone rolls and unknown axis differences. Also made retarget operator a single undo 2011-08-15 10:18:02 +00:00
source Select by Keying Set... 2011-08-15 10:37:26 +00:00
CMakeLists.txt Merging trunk up to r39145. 2011-08-07 15:25:06 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile patch [#28031] Minor typo in Blenlib 2011-07-20 06:05:47 +00:00
SConstruct Mac Compile fix for ndof, by jensverwiebe. Thanks! 2011-08-07 22:48:04 +00:00