blender/source/gameengine
Mitchell Stokes 6905d0d92b Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing crashes and corrupting shape keys. This commit fixes the following bugs:
[#30059] Shape Keys is gone in Blender if you use Add Object Actuator in BGE
[#30024] Segmentation fault after addObject when using shape keys
[#28683] segfault in shapekey conversion code when running a game (YF, level home) twice
2012-02-14 07:54:12 +00:00
..
BlenderRoutines reverting commit [43876] Fix for aliased fonts in the game engine 2012-02-10 06:18:32 +00:00
Converter Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing crashes and corrupting shape keys. This commit fixes the following bugs: 2012-02-14 07:54:12 +00:00
Expressions use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
GameLogic Committing patch "[#29763] Adding an active_events property to SCA_PythonKeyboard and SCA_PythonMouse" 2012-01-22 05:45:56 +00:00
GamePlayer reverting commit [43876] Fix for aliased fonts in the game engine 2012-02-10 06:18:32 +00:00
Ketsji bge font objects: fix for difference in size when object has a parent 2012-02-10 07:52:21 +00:00
Network remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Physics BGE bug #21947: Softbodies not using object size. Fixed by scaling the shape before creating the soft body. 2012-02-05 09:32:35 +00:00
PyDoc remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Rasterizer Committing patch "[#27676] Change window size/resolution in realtime" by me. 2012-01-22 20:25:25 +00:00
SceneGraph remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
VideoTexture BGE bug #29133: Render to Texture not working. Fixed by using same viewport to render and capture. 2012-02-04 17:20:38 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00