forked from bartvdbraak/blender
6bde9a52f9
When rebuilding the polygons that touch bevel-involved vertices, need to copy the edge attributes from corresponding original edges. Special treatment of corner segments, to maintain continuity of smooth and seam attributes. Another fix: if have four meeting edges, two opposite ones beveled and the other two not, propgate the non-beveled-edges attributes across the line that joins them (perpendicular to the bevel). |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |