forked from bartvdbraak/blender
3b09c0b0d5
Added SetDeformer/GetDeformer() to KX_GameObject. Store mapping between graphics/soft body vertices (work-in-progress) Real-time soft body integration is still very premature, but for a quick preview, see this testfile: http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend |
||
---|---|---|
.. | ||
BulletCollision | ||
BulletDynamics | ||
BulletSoftBody | ||
LinearMath | ||
btBulletCollisionCommon.h | ||
btBulletDynamicsCommon.h | ||
Bullet-C-Api.h | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |