blender/source/gameengine
2009-05-23 14:40:36 +00:00
..
BlenderRoutines BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Converter BGE: Random sensor will produce true random sequence of events when seed is set to 0 in the GUI (the actual seed value is stored in the sensor seed attribute). Positive values will use fixed pseudo random sequence. 2009-05-23 14:40:36 +00:00
Expressions While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
GameLogic BGE PyController module reloading didnt check that the base of the function was a module (could be a class). 2009-05-23 04:56:37 +00:00
GamePlayer BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Ketsji BGE: Random sensor will produce true random sequence of events when seed is set to 0 in the GUI (the actual seed value is stored in the sensor seed attribute). Positive values will use fixed pseudo random sequence. 2009-05-23 14:40:36 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE soft body: give access to the soft body collision margin in the Advanced panel. By default the collision margin is set to 0.25, which causes the soft body to somewhat float above the ground. You can decrease this value to get more realistic collision. Note that the algorithm may become unstable with lower margin. 2009-05-18 21:32:03 +00:00
PyDoc [#18802] BGE conversion script: more attributes; updated GameTypes.py 2009-05-23 03:19:47 +00:00
Rasterizer BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups. 2009-05-19 06:48:36 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE performance, 3rd round: culling and rasterizer. 2009-05-07 09:13:01 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00