forked from bartvdbraak/blender
da376e0237
Cycles uses code from some great open source projects, many thanks them: * BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs": http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/ * Open Shading Language for a large part of the shading system: http://code.google.com/p/openshadinglanguage/ * Blender for procedural textures and a few other nodes. * Approximate Catmull Clark subdivision from NVidia Mesh tools: http://code.google.com/p/nvidia-mesh-tools/ * Sobol direction vectors from: http://web.maths.unsw.edu.au/~fkuo/sobol/ * Film response functions from: http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
176 lines
6.1 KiB
C++
176 lines
6.1 KiB
C++
/*
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* Adapted from Open Shading Language with this license:
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*
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* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
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* All Rights Reserved.
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*
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of Sony Pictures Imageworks nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <OpenImageIO/fmath.h>
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#include <OSL/genclosure.h>
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#include "osl_closures.h"
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CCL_NAMESPACE_BEGIN
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using namespace OSL;
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class AshikhminVelvetClosure : public BSDFClosure {
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public:
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Vec3 m_N;
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float m_sigma;
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float m_invsigma2;
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AshikhminVelvetClosure() : BSDFClosure(Labels::DIFFUSE) { }
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void setup()
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{
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m_sigma = std::max(m_sigma, 0.01f);
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m_invsigma2 = 1.0f/(m_sigma * m_sigma);
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}
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bool mergeable (const ClosurePrimitive *other) const {
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const AshikhminVelvetClosure *comp = (const AshikhminVelvetClosure *)other;
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return m_N == comp->m_N && m_sigma == comp->m_sigma &&
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BSDFClosure::mergeable(other);
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}
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size_t memsize () const { return sizeof(*this); }
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const char *name () const { return "ashikhmin_velvet"; }
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void print_on (std::ostream &out) const
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{
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out << name() << " (";
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out << "(" << m_N[0] << ", " << m_N[1] << ", " << m_N[2] << "), ";
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out << m_sigma;
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out << ")";
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}
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float albedo (const Vec3 &omega_out) const
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{
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return 1.0f;
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}
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Color3 eval_reflect (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
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{
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float cosNO = m_N.dot(omega_out);
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float cosNI = m_N.dot(omega_in);
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if (cosNO > 0 && cosNI > 0) {
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Vec3 H = omega_in + omega_out;
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H.normalize();
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float cosNH = m_N.dot(H);
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float cosHO = fabsf(omega_out.dot(H));
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float cosNHdivHO = cosNH / cosHO;
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cosNHdivHO = std::max(cosNHdivHO, 0.00001f);
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float fac1 = 2 * fabsf(cosNHdivHO * cosNO);
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float fac2 = 2 * fabsf(cosNHdivHO * cosNI);
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float sinNH2 = 1 - cosNH * cosNH;
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float sinNH4 = sinNH2 * sinNH2;
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float cotangent2 = (cosNH * cosNH) / sinNH2;
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float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * float(M_1_PI) / sinNH4;
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float G = std::min(1.0f, std::min(fac1, fac2)); // TODO: derive G from D analytically
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float out = 0.25f * (D * G) / cosNO;
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pdf = 0.5f * (float) M_1_PI;
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return Color3 (out, out, out);
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}
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return Color3 (0, 0, 0);
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}
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Color3 eval_transmit (const Vec3 &omega_out, const Vec3 &omega_in, float& pdf) const
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{
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return Color3 (0, 0, 0);
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}
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ustring sample (const Vec3 &Ng,
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const Vec3 &omega_out, const Vec3 &domega_out_dx, const Vec3 &domega_out_dy,
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float randu, float randv,
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Vec3 &omega_in, Vec3 &domega_in_dx, Vec3 &domega_in_dy,
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float &pdf, Color3 &eval) const
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{
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// we are viewing the surface from above - send a ray out with uniform
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// distribution over the hemisphere
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sample_uniform_hemisphere (m_N, omega_out, randu, randv, omega_in, pdf);
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if (Ng.dot(omega_in) > 0) {
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Vec3 H = omega_in + omega_out;
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H.normalize();
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float cosNI = m_N.dot(omega_in);
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float cosNO = m_N.dot(omega_out);
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float cosNH = m_N.dot(H);
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float cosHO = fabsf(omega_out.dot(H));
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float cosNHdivHO = cosNH / cosHO;
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cosNHdivHO = std::max(cosNHdivHO, 0.00001f);
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float fac1 = 2 * fabsf(cosNHdivHO * cosNO);
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float fac2 = 2 * fabsf(cosNHdivHO * cosNI);
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float sinNH2 = 1 - cosNH * cosNH;
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float sinNH4 = sinNH2 * sinNH2;
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float cotangent2 = (cosNH * cosNH) / sinNH2;
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float D = expf(-cotangent2 * m_invsigma2) * m_invsigma2 * float(M_1_PI) / sinNH4;
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float G = std::min(1.0f, std::min(fac1, fac2)); // TODO: derive G from D analytically
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float power = 0.25f * (D * G) / cosNO;
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eval.setValue(power, power, power);
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// TODO: find a better approximation for the retroreflective bounce
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domega_in_dx = (2 * m_N.dot(domega_out_dx)) * m_N - domega_out_dx;
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domega_in_dy = (2 * m_N.dot(domega_out_dy)) * m_N - domega_out_dy;
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domega_in_dx *= 125;
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domega_in_dy *= 125;
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} else
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pdf = 0;
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return Labels::REFLECT;
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}
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};
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ClosureParam bsdf_ashikhmin_velvet_params[] = {
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CLOSURE_VECTOR_PARAM(AshikhminVelvetClosure, m_N),
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CLOSURE_FLOAT_PARAM (AshikhminVelvetClosure, m_sigma),
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CLOSURE_STRING_KEYPARAM("label"),
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CLOSURE_FINISH_PARAM(AshikhminVelvetClosure) };
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CLOSURE_PREPARE(bsdf_ashikhmin_velvet_prepare, AshikhminVelvetClosure)
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CCL_NAMESPACE_END
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