blender/source
Benoit Bolsee 71f7e50451 VideoTexture: optional arguments to ImageBuff constructor.
ImageBuff([width,height[,color[,scale]]])

width, height: size of buffer in pixel.
               default: buffer not allocated.
color: initial value of RGB channels. Alpha channel is 255.
       Possible values: 0(black=default) -> 255 (white)
scale: True or False to enable or disable fast scaling
       default: False

This constructors eliminates the need to use the load function
when you just want to initialize the image buffer to black or white.
2010-02-26 22:14:31 +00:00
..
blender Fix for ffmpeg audio rendering being to long. 2010-02-26 21:08:06 +00:00
blenderplayer game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
creator support for relative file loading and python paths. 2010-02-25 16:08:32 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine VideoTexture: optional arguments to ImageBuff constructor. 2010-02-26 22:14:31 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel correct fsf address 2010-02-12 13:34:04 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Change order of linking slightly so things link. 2010-01-22 16:28:16 +00:00
nan_compile.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_definitions.mk OSX buildscripts update following ffmpeg precompiled libs update 2010-02-22 16:34:27 +00:00
nan_link.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_subdirs.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_warn.mk correct fsf address 2010-02-12 13:34:04 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00