blender/source/gameengine
Benoit Bolsee 71f7e50451 VideoTexture: optional arguments to ImageBuff constructor.
ImageBuff([width,height[,color[,scale]]])

width, height: size of buffer in pixel.
               default: buffer not allocated.
color: initial value of RGB channels. Alpha channel is 255.
       Possible values: 0(black=default) -> 255 (white)
scale: True or False to enable or disable fast scaling
       default: False

This constructors eliminates the need to use the load function
when you just want to initialize the image buffer to black or white.
2010-02-26 22:14:31 +00:00
..
BlenderRoutines matrix functions, to_3x3, to_4x4 2010-02-23 09:39:47 +00:00
Converter game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
Expressions correct fsf address 2010-02-12 13:34:04 +00:00
GameLogic No need for this change anymore (force include to get BLO_sys_types.h in GE) 2010-02-20 22:51:22 +00:00
GamePlayer BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path) 2010-02-25 06:05:56 +00:00
Ketsji game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
Network correct fsf address 2010-02-12 13:34:04 +00:00
Physics correct fsf address 2010-02-12 13:34:04 +00:00
PyDoc BGE API DOC update - scene add/restart/end. patch by Gomer 2010-02-11 04:24:58 +00:00
Rasterizer use BLI_findstring in more places & remove some warnings, no functional changes. 2010-02-22 09:22:36 +00:00
SceneGraph correct fsf address 2010-02-12 13:34:04 +00:00
VideoTexture VideoTexture: optional arguments to ImageBuff constructor. 2010-02-26 22:14:31 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00