forked from bartvdbraak/blender
dd2080f5c4
PhysicsConstraints module documented by Jean-François (Ninja Goliath) based on GameKit 2nd ed. Thanks for the initiative and the great help! General advice for anyone helping with EpyDocs: * use :: instead of : to keep the indentation correct, * use B{} for clarity when needed (e.g. createConstraints) Adding F13 to F19 to complement Matt's recent commit * There are other (not so important) functions in PhysicsConstraints module that are not exposed in the documentation right now. The generated page is temporarily here, if someone want to review it: http://blenderecia.orgfree.com/blender/tmp/PhysicsConstraints-module.html |
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.. | ||
API_intro.py | ||
bge_api_validate_py.txt | ||
epy_docgen.sh | ||
GameKeys.py | ||
GameLogic.py | ||
GameTypes.py | ||
how_to_build_win.txt | ||
PhysicsConstraints.py | ||
Rasterizer.py | ||
SConscript | ||
VideoTexture.py |