blender/intern/cycles/blender
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00
..
addon Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_camera.cpp Fix: cycles camera dof object with non-uniform scale gave incorrect distance. 2011-12-29 23:34:25 +00:00
blender_mesh.cpp Fix #29755: cycles crash with array modifier that can produce material indices 2012-01-02 15:51:49 +00:00
blender_object.cpp Fix #29695: cycles particle emitter not being properly hidden. 2012-01-02 19:44:13 +00:00
blender_python.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_session.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_session.h Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_shader.cpp Cycles: checker texture node, patch by Thomas. 2012-01-08 14:55:43 +00:00
blender_sync.cpp Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_sync.h Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blender_util.h Fix #29292: cycles not loading linked image datablocks correctly. 2011-11-16 16:10:11 +00:00
CCL_api.h Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
CMakeLists.txt Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00