blender/source/gameengine/GamePlayer/common
Jean-Luc Peurière 77c4eef90b after much suffering, got GE build and work almost cleanly on Os X
(with make, need to confirm with scons)

after cleaning the changes are in fact minimal, but the situation
is still quite a bit hackish.

Game engine coders, there is also quite a number of warnings that
need to be fixed.

current situation is that everything seems to work, but GLSL shaders
spew a lot of errors on console and blender may crash on exit when
a GLSL shader was used. ARB stuff works fine.
2006-01-16 22:27:30 +00:00
..
unix The non scons specific stuff for bug tracker bug #2131 2005-01-18 14:17:44 +00:00
windows Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
bmfont.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_Canvas.cpp Fix so it compiles on my machine.... 2004-10-26 13:04:27 +00:00
GPC_Canvas.h Fix makeScreenshot for blenderplayer 2004-10-24 10:42:31 +00:00
GPC_Engine.cpp new game-menu option 'Record Game Physics to Ipo' 2005-08-23 13:16:02 +00:00
GPC_Engine.h Python fixes: 2004-05-26 12:09:17 +00:00
GPC_KeyboardDevice.cpp The non scons specific stuff for bug tracker bug #2131 2005-01-18 14:17:44 +00:00
GPC_KeyboardDevice.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
GPC_MouseDevice.cpp Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
GPC_MouseDevice.h Mouse Wheel Support for the Game Engine. 2004-05-02 23:45:03 +00:00
GPC_PolygonMaterial.cpp after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
GPC_PolygonMaterial.h Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial. 2005-01-16 06:02:06 +00:00
GPC_RawImage.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_RawImage.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPC_RawLoadDotBlendArray.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_RawLoadDotBlendArray.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPC_RawLogoArrays.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_RawLogoArrays.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPC_RenderTools.cpp after much suffering, got GE build and work almost cleanly on Os X 2006-01-16 22:27:30 +00:00
GPC_RenderTools.h Big patches: 2005-03-25 10:33:39 +00:00
GPC_System.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPC_System.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
load.blend Initial revision 2002-10-12 11:37:38 +00:00
logo_blender3d.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_blender.raw Initial revision 2002-10-12 11:37:38 +00:00
logo_nan.raw Initial revision 2002-10-12 11:37:38 +00:00
Makefile Related to gameplayer png bug: cygwin needs to find the zlib library 2004-10-28 17:29:03 +00:00
SConscript This commit reverses the OpenEXR specific stuff in the OpenEXR commit I 2005-03-14 14:56:40 +00:00